mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
90 lines
4.5 KiB
C++
90 lines
4.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// Class AssetRegistry.AssetRegistryHelpers
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class UAssetRegistryHelpers : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UAssetRegistryHelpers* GetDefaultObj();
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struct FSoftObjectPath ToSoftObjectPath(struct FAssetData& InAssetData);
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struct FARFilter SetFilterTagsAndValues(struct FARFilter& InFilter, TArray<struct FTagAndValue>& InTagsAndValues);
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bool IsValid(struct FAssetData& InAssetData);
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bool IsUAsset(struct FAssetData& InAssetData);
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bool IsRedirector(struct FAssetData& InAssetData);
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bool IsAssetLoaded(struct FAssetData& InAssetData);
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bool GetTagValue(struct FAssetData& InAssetData, class FName& InTagName, class FString* OutTagValue);
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class FString GetFullName(struct FAssetData& InAssetData);
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class FString GetExportTextName(struct FAssetData& InAssetData);
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class UClass* GetClass(struct FAssetData& InAssetData);
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void GetBlueprintAssets(struct FARFilter& InFilter, TArray<struct FAssetData>* OutAssetData);
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TScriptInterface<class IAssetRegistry> GetAssetRegistry();
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class UObject* GetAsset(struct FAssetData& InAssetData);
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struct FAssetData CreateAssetData(class UObject* InAsset, bool bAllowBlueprintClass);
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};
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// 0x0 (0x28 - 0x28)
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// Class AssetRegistry.AssetRegistry
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class IAssetRegistry : public IInterface
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{
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public:
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static class UClass* StaticClass();
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static class IAssetRegistry* GetDefaultObj();
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void WaitForPackage(const class FString& PackageName);
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void WaitForCompletion();
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void UseFilterToExcludeAssets(TArray<struct FAssetData>& AssetDataList, struct FARFilter& Filter);
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void SearchAllAssets(bool bSynchronousSearch);
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void ScanPathsSynchronous(TArray<class FString>& InPaths, bool bForceRescan, bool bIgnoreDenyListScanFilters);
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void ScanModifiedAssetFiles(TArray<class FString>& InFilePaths);
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void ScanFilesSynchronous(TArray<class FString>& InFilePaths, bool bForceRescan);
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void RunAssetsThroughFilter(TArray<struct FAssetData>& AssetDataList, struct FARFilter& Filter);
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void PrioritizeSearchPath(const class FString& PathToPrioritize);
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bool K2_GetReferencers(class FName PackageName, struct FAssetRegistryDependencyOptions& ReferenceOptions, TArray<class FName>* OutReferencers);
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bool K2_GetDependencies(class FName PackageName, struct FAssetRegistryDependencyOptions& DependencyOptions, TArray<class FName>* OutDependencies);
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struct FAssetData K2_GetAssetByObjectPath(struct FSoftObjectPath& ObjectPath, bool bIncludeOnlyOnDiskAssets);
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bool IsSearchAsync();
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bool IsSearchAllAssets();
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bool IsLoadingAssets();
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bool HasAssets(class FName PackagePath, bool bRecursive);
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void GetSubPaths(const class FString& InBasePath, TArray<class FString>* OutPathList, bool bInRecurse);
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void GetDerivedClassNames(TArray<struct FTopLevelAssetPath>& ClassNames, TSet<struct FTopLevelAssetPath>& ExcludedClassNames, TSet<struct FTopLevelAssetPath>* OutDerivedClassNames);
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bool GetAssetsByPaths(const TArray<class FName>& PackagePaths, TArray<struct FAssetData>* OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets);
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bool GetAssetsByPath(class FName PackagePath, TArray<struct FAssetData>* OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets);
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bool GetAssetsByPackageName(class FName PackageName, TArray<struct FAssetData>* OutAssetData, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets);
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bool GetAssetsByClass(const struct FTopLevelAssetPath& ClassPathName, TArray<struct FAssetData>* OutAssetData, bool bSearchSubClasses);
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bool GetAssets(struct FARFilter& Filter, TArray<struct FAssetData>* OutAssetData, bool bSkipARFilteredAssets);
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struct FAssetData GetAssetByObjectPath(class FName ObjectPath, bool bIncludeOnlyOnDiskAssets);
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bool GetAncestorClassNames(const struct FTopLevelAssetPath& ClassPathName, TArray<struct FTopLevelAssetPath>* OutAncestorClassNames);
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void GetAllCachedPaths(TArray<class FString>* OutPathList);
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bool GetAllAssets(TArray<struct FAssetData>* OutAssetData, bool bIncludeOnlyOnDiskAssets);
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};
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// 0x998 (0x9C0 - 0x28)
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// Class AssetRegistry.AssetRegistryImpl
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class UAssetRegistryImpl : public UObject
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{
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public:
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uint8 Pad_2180[0x998]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UAssetRegistryImpl* GetDefaultObj();
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};
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}
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