PalWorld-NetCrack/SDK/AudioCapture_functions.cpp
2024-01-22 14:43:11 +08:00

324 lines
8.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class AudioCapture.AudioCapture
// (None)
class UClass* UAudioCapture::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AudioCapture");
return Clss;
}
// AudioCapture AudioCapture.Default__AudioCapture
// (Public, ClassDefaultObject, ArchetypeObject)
class UAudioCapture* UAudioCapture::GetDefaultObj()
{
static class UAudioCapture* Default = nullptr;
if (!Default)
Default = static_cast<UAudioCapture*>(UAudioCapture::StaticClass()->DefaultObject);
return Default;
}
// Function AudioCapture.AudioCapture.StopCapturingAudio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAudioCapture::StopCapturingAudio()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioCapture", "StopCapturingAudio");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AudioCapture.AudioCapture.StartCapturingAudio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UAudioCapture::StartCapturingAudio()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioCapture", "StartCapturingAudio");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AudioCapture.AudioCapture.IsCapturingAudio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioCapture::IsCapturingAudio()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioCapture", "IsCapturingAudio");
Params::UAudioCapture_IsCapturingAudio_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AudioCapture.AudioCapture.GetAudioCaptureDeviceInfo
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAudioCaptureDeviceInfo OutInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAudioCapture::GetAudioCaptureDeviceInfo(struct FAudioCaptureDeviceInfo* OutInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioCapture", "GetAudioCaptureDeviceInfo");
Params::UAudioCapture_GetAudioCaptureDeviceInfo_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutInfo != nullptr)
*OutInfo = std::move(Parms.OutInfo);
return Parms.ReturnValue;
}
// Class AudioCapture.AudioCaptureFunctionLibrary
// (None)
class UClass* UAudioCaptureFunctionLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AudioCaptureFunctionLibrary");
return Clss;
}
// AudioCaptureFunctionLibrary AudioCapture.Default__AudioCaptureFunctionLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UAudioCaptureFunctionLibrary* UAudioCaptureFunctionLibrary::GetDefaultObj()
{
static class UAudioCaptureFunctionLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UAudioCaptureFunctionLibrary*>(UAudioCaptureFunctionLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function AudioCapture.AudioCaptureFunctionLibrary.CreateAudioCapture
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAudioCapture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAudioCapture* UAudioCaptureFunctionLibrary::CreateAudioCapture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioCaptureFunctionLibrary", "CreateAudioCapture");
Params::UAudioCaptureFunctionLibrary_CreateAudioCapture_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AudioCapture.AudioCaptureBlueprintLibrary
// (None)
class UClass* UAudioCaptureBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AudioCaptureBlueprintLibrary");
return Clss;
}
// AudioCaptureBlueprintLibrary AudioCapture.Default__AudioCaptureBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UAudioCaptureBlueprintLibrary* UAudioCaptureBlueprintLibrary::GetDefaultObj()
{
static class UAudioCaptureBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UAudioCaptureBlueprintLibrary*>(UAudioCaptureBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function AudioCapture.AudioCaptureBlueprintLibrary.GetAvailableAudioInputDevices
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ OnObtainDevicesEvent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAudioCaptureBlueprintLibrary::GetAvailableAudioInputDevices(class UObject* WorldContextObject, FDelegateProperty_& OnObtainDevicesEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioCaptureBlueprintLibrary", "GetAvailableAudioInputDevices");
Params::UAudioCaptureBlueprintLibrary_GetAvailableAudioInputDevices_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.OnObtainDevicesEvent = OnObtainDevicesEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AudioCapture.AudioCaptureBlueprintLibrary.Conv_AudioInputDeviceInfoToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAudioInputDeviceInfo Info (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAudioCaptureBlueprintLibrary::Conv_AudioInputDeviceInfoToString(struct FAudioInputDeviceInfo& Info)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioCaptureBlueprintLibrary", "Conv_AudioInputDeviceInfoToString");
Params::UAudioCaptureBlueprintLibrary_Conv_AudioInputDeviceInfoToString_Params Parms{};
Parms.Info = Info;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class AudioCapture.AudioCaptureComponent
// (SceneComponent)
class UClass* UAudioCaptureComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AudioCaptureComponent");
return Clss;
}
// AudioCaptureComponent AudioCapture.Default__AudioCaptureComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UAudioCaptureComponent* UAudioCaptureComponent::GetDefaultObj()
{
static class UAudioCaptureComponent* Default = nullptr;
if (!Default)
Default = static_cast<UAudioCaptureComponent*>(UAudioCaptureComponent::StaticClass()->DefaultObject);
return Default;
}
}