PalWorld-NetCrack/SDK/AudioLinkEngine_functions.cpp
2024-01-22 14:43:11 +08:00

151 lines
3.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class AudioLinkEngine.AudioLinkBlueprintInterface
// (None)
class UClass* IAudioLinkBlueprintInterface::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AudioLinkBlueprintInterface");
return Clss;
}
// AudioLinkBlueprintInterface AudioLinkEngine.Default__AudioLinkBlueprintInterface
// (Public, ClassDefaultObject, ArchetypeObject)
class IAudioLinkBlueprintInterface* IAudioLinkBlueprintInterface::GetDefaultObj()
{
static class IAudioLinkBlueprintInterface* Default = nullptr;
if (!Default)
Default = static_cast<IAudioLinkBlueprintInterface*>(IAudioLinkBlueprintInterface::StaticClass()->DefaultObject);
return Default;
}
// Function AudioLinkEngine.AudioLinkBlueprintInterface.StopLink
// (Native, Public, BlueprintCallable)
// Parameters:
void IAudioLinkBlueprintInterface::StopLink()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioLinkBlueprintInterface", "StopLink");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function AudioLinkEngine.AudioLinkBlueprintInterface.SetLinkSound
// (Native, Public, BlueprintCallable)
// Parameters:
// class USoundBase* NewSound (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IAudioLinkBlueprintInterface::SetLinkSound(class USoundBase* NewSound)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioLinkBlueprintInterface", "SetLinkSound");
Params::IAudioLinkBlueprintInterface_SetLinkSound_Params Parms{};
Parms.NewSound = NewSound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AudioLinkEngine.AudioLinkBlueprintInterface.PlayLink
// (Native, Public, BlueprintCallable)
// Parameters:
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IAudioLinkBlueprintInterface::PlayLink(float StartTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioLinkBlueprintInterface", "PlayLink");
Params::IAudioLinkBlueprintInterface_PlayLink_Params Parms{};
Parms.StartTime = StartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AudioLinkEngine.AudioLinkBlueprintInterface.IsLinkPlaying
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IAudioLinkBlueprintInterface::IsLinkPlaying()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AudioLinkBlueprintInterface", "IsLinkPlaying");
Params::IAudioLinkBlueprintInterface_IsLinkPlaying_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}