mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BPI_ControllerDebugInterface.BPI_ControllerDebugInterface_C
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// (None)
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class UClass* IBPI_ControllerDebugInterface_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BPI_ControllerDebugInterface_C");
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return Clss;
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}
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// BPI_ControllerDebugInterface_C BPI_ControllerDebugInterface.Default__BPI_ControllerDebugInterface_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class IBPI_ControllerDebugInterface_C* IBPI_ControllerDebugInterface_C::GetDefaultObj()
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{
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static class IBPI_ControllerDebugInterface_C* Default = nullptr;
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if (!Default)
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Default = static_cast<IBPI_ControllerDebugInterface_C*>(IBPI_ControllerDebugInterface_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BPI_ControllerDebugInterface.BPI_ControllerDebugInterface_C.DebugBattleStart
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void IBPI_ControllerDebugInterface_C::DebugBattleStart(class AActor* Player)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BPI_ControllerDebugInterface_C", "DebugBattleStart");
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Params::IBPI_ControllerDebugInterface_C_DebugBattleStart_Params Parms{};
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Parms.Player = Player;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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