PalWorld-NetCrack/SDK/BPI_GoBackTeritory_functions.cpp
2024-01-22 14:43:11 +08:00

63 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BPI_GoBackTeritory.BPI_GoBackTeritory_C
// (None)
class UClass* IBPI_GoBackTeritory_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BPI_GoBackTeritory_C");
return Clss;
}
// BPI_GoBackTeritory_C BPI_GoBackTeritory.Default__BPI_GoBackTeritory_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class IBPI_GoBackTeritory_C* IBPI_GoBackTeritory_C::GetDefaultObj()
{
static class IBPI_GoBackTeritory_C* Default = nullptr;
if (!Default)
Default = static_cast<IBPI_GoBackTeritory_C*>(IBPI_GoBackTeritory_C::StaticClass()->DefaultObject);
return Default;
}
// Function BPI_GoBackTeritory.BPI_GoBackTeritory_C.GoBack_Teritory
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void IBPI_GoBackTeritory_C::GoBack_Teritory()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BPI_GoBackTeritory_C", "GoBack_Teritory");
UObject::ProcessEvent(Func, nullptr);
}
}