mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x158 - 0x150)
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// BlueprintGeneratedClass BP_AIActionBaseCamp_Sleep.BP_AIActionBaseCamp_Sleep_C
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class UBP_AIActionBaseCamp_Sleep_C : public UPalAIActionBaseCampSleep
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x150(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_AIActionBaseCamp_Sleep_C* GetDefaultObj();
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void ActionStart(class APawn* ControlledPawn);
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void ExecuteUbergraph_BP_AIActionBaseCamp_Sleep(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue);
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};
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}
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