mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
50 lines
9.0 KiB
C++
50 lines
9.0 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x48 (0x1A0 - 0x158)
|
|
// BlueprintGeneratedClass BP_AIActionEscape.BP_AIActionEscape_C
|
|
class UBP_AIActionEscape_C : public UBP_AIAction_CanCombatBase_C
|
|
{
|
|
public:
|
|
struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient)
|
|
struct FVector GoalLocation; // 0x160(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
class AActor* TargetActor; // 0x178(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
|
|
double Timer; // 0x180(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double AcceptanceRadius; // 0x188(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool IsMoveing; // 0x190(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
bool IsLockLogic; // 0x191(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
uint8 Pad_2FE3[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
double EndDistance; // 0x198(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UBP_AIActionEscape_C* GetDefaultObj();
|
|
|
|
void Is_Far_Spawn_Point(bool* IsFar, class AController* CallFunc_GetController_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, float CallFunc_IsNearTwoPoint_distance_ImplicitCast);
|
|
void OnSquadMemberDeadEvent(const struct FPalDeadInfo& DeadInbfo);
|
|
void SoundEvent(const struct FVector& EmitLocation);
|
|
void ChangeReturnMode(bool* ChangeSuccess, class APalAIController* TempAICon, class UBP_PalAIBlackboard_Common_C* TempBB, TScriptInterface<class IBPI_GoBackTeritory_C> K2Node_DynamicCast_AsBPI_Go_Back_Teritory, bool K2Node_DynamicCast_bSuccess, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess_1, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue_1, bool CallFunc_Less_DoubleDouble_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common_1, bool K2Node_DynamicCast_bSuccess_2, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_3, bool CallFunc_IsNearTwoPoint_ReturnValue, float CallFunc_IsNearTwoPoint_distance_ImplicitCast);
|
|
void SetGoalLocation(bool* Success, const struct FVector& SelfPos, int32 Temp_int_Variable, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, TArray<class AActor*>& Temp_object_Variable, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, float CallFunc_MakeRotator_Yaw_ImplicitCast);
|
|
void OnFail_023A017548911A48339C18BEF9D1B042(enum class EPathFollowingResult MovementResult);
|
|
void OnSuccess_023A017548911A48339C18BEF9D1B042(enum class EPathFollowingResult MovementResult);
|
|
void NavMeshMove();
|
|
void ActionStart(class APawn* ControlledPawn);
|
|
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
|
|
void ActionResume(class APawn* ControlledPawn);
|
|
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
|
|
void ActionAbort(class APawn* ControlledPawn);
|
|
void ActionPause(class APawn* ControlledPawn);
|
|
void ExecuteUbergraph_BP_AIActionEscape(int32 EntryPoint, bool CallFunc_SetGoalLocation_Success, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class EPathFollowingResult Temp_byte_Variable, bool CallFunc_Greater_DoubleDouble_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class AController* CallFunc_GetController_ReturnValue_3, class APawn* K2Node_Event_ControlledPawn_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* K2Node_Event_ControlledPawn_4, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_3, double CallFunc_Add_DoubleDouble_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, bool CallFunc_IsNearTwoActor_ReturnValue, class AController* CallFunc_GetController_ReturnValue_4, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APalAIController* CallFunc_GetPalAIController_ReturnValue, class UPalSquad* CallFunc_GetSquad_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_5, float CallFunc_CreateMoveToProxyObject_AcceptanceRadius_ImplicitCast, float CallFunc_IsNearTwoPoint_distance_ImplicitCast, double CallFunc_Add_DoubleDouble_B_ImplicitCast, float CallFunc_IsNearTwoActor_distance_ImplicitCast);
|
|
};
|
|
|
|
}
|
|
|
|
|