mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x140 - 0x130)
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// BlueprintGeneratedClass BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C
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class UBP_AIActionReaction_ElectricShock_C : public UPalAIActionBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UPalActionBase* TempAction; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIActionReaction_ElectricShock_C* GetDefaultObj();
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void ActionStart(class APawn* ControlledPawn);
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void ExecuteUbergraph_BP_AIActionReaction_ElectricShock(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, class UPalActionBase* CallFunc_PlayAction_ReturnValue);
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};
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}
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