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https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
31 lines
1.9 KiB
C++
31 lines
1.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x180 - 0x178)
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// BlueprintGeneratedClass BP_AIActionRideCall.BP_AIActionRideCall_C
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class UBP_AIActionRideCall_C : public UBP_AIAction_CallBase_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x178(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_AIActionRideCall_C* GetDefaultObj();
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void CanRide(bool* CanRide, class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDisableRide_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue);
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void DoRide(class APawn* ControlledPawn, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class UBP_AIActionRiding_C* CallFunc_SpawnObject_ReturnValue, bool CallFunc_PushChildAction_ReturnValue);
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ExecuteUbergraph_BP_AIActionRideCall(int32 EntryPoint, bool CallFunc_CanRide_CanRide, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, float CallFunc_GetCharacterRadius_ReturnValue, float CallFunc_GetCharacterRadius_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsInteractingPlayer_IsInteracting, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_IsNearTwoActor_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Add_DoubleDouble_B_ImplicitCast, float CallFunc_IsNearTwoActor_distance_ImplicitCast);
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};
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}
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