PalWorld-NetCrack/SDK/BP_AIAction_BaseCampFighterGunner_Wait_functions.cpp
2024-01-22 14:43:11 +08:00

267 lines
20 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_BaseCampFighterGunner_Wait.BP_AIAction_BaseCampFighterGunner_Wait_C
// (None)
class UClass* UBP_AIAction_BaseCampFighterGunner_Wait_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_BaseCampFighterGunner_Wait_C");
return Clss;
}
// BP_AIAction_BaseCampFighterGunner_Wait_C BP_AIAction_BaseCampFighterGunner_Wait.Default__BP_AIAction_BaseCampFighterGunner_Wait_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_BaseCampFighterGunner_Wait_C* UBP_AIAction_BaseCampFighterGunner_Wait_C::GetDefaultObj()
{
static class UBP_AIAction_BaseCampFighterGunner_Wait_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_BaseCampFighterGunner_Wait_C*>(UBP_AIAction_BaseCampFighterGunner_Wait_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_BaseCampFighterGunner_Wait.BP_AIAction_BaseCampFighterGunner_Wait_C.TickInternal
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AAIController* AIController (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class APalCharacter* OwnerCharacter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalMapObjectDefenseBulletLauncherModel*DefenseModel (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class APalMapObject* MapObject (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// struct FVector Temp_struct_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class APalCharacter>CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue (UObjectWrapper, HasGetValueTypeHash)
// class APalStationaryWeaponBase* CallFunc_TryGetWeapon_OutWeapon (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetWeapon_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingRequestResultCallFunc_MoveToLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NormalStationaryLauncherBase_C*K2Node_DynamicCast_AsBP_Normal_Stationary_Launcher_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AAIController* K2Node_DynamicCast_AsAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalMapObjectLauncherControlInterface>K2Node_DynamicCast_AsPal_Map_Object_Launcher_Control_Interface (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetCharacterLocation_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalMapObject* CallFunc_TryGetLauncherControlMapObject_OutMapObject (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetLauncherControlMapObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBaseCampFighter* CallFunc_GetParentFighterAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalMapObjectDefenseModelBase*CallFunc_TryGetDefenseMapObjectModel_OutModel (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetDefenseMapObjectModel_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalMapObjectDefenseBulletLauncherModel*K2Node_DynamicCast_AsPal_Map_Object_Defense_Bullet_Launcher_Model(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_Wait_C::TickInternal(double DeltaTime, class AAIController* AIController, class APalCharacter* OwnerCharacter, class UPalMapObjectDefenseBulletLauncherModel* DefenseModel, class APalMapObject* MapObject, const struct FVector& Temp_struct_Variable, TSoftObjectPtr<class APalCharacter> CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue, class APalStationaryWeaponBase* CallFunc_TryGetWeapon_OutWeapon, bool CallFunc_TryGetWeapon_ReturnValue, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class ABP_NormalStationaryLauncherBase_C* K2Node_DynamicCast_AsBP_Normal_Stationary_Launcher_Base, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class AAIController* K2Node_DynamicCast_AsAIController, bool K2Node_DynamicCast_bSuccess_1, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_2, TScriptInterface<class IPalMapObjectLauncherControlInterface> K2Node_DynamicCast_AsPal_Map_Object_Launcher_Control_Interface, bool K2Node_DynamicCast_bSuccess_3, const struct FVector& CallFunc_GetCharacterLocation_ReturnValue, class APalMapObject* CallFunc_TryGetLauncherControlMapObject_OutMapObject, bool CallFunc_TryGetLauncherControlMapObject_ReturnValue, class UPalAIActionBaseCampFighter* CallFunc_GetParentFighterAction_ReturnValue, class UPalMapObjectDefenseModelBase* CallFunc_TryGetDefenseMapObjectModel_OutModel, bool CallFunc_TryGetDefenseMapObjectModel_ReturnValue, class UPalMapObjectDefenseBulletLauncherModel* K2Node_DynamicCast_AsPal_Map_Object_Defense_Bullet_Launcher_Model, bool K2Node_DynamicCast_bSuccess_4)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_Wait_C", "TickInternal");
Params::UBP_AIAction_BaseCampFighterGunner_Wait_C_TickInternal_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.AIController = AIController;
Parms.OwnerCharacter = OwnerCharacter;
Parms.DefenseModel = DefenseModel;
Parms.MapObject = MapObject;
Parms.Temp_struct_Variable = Temp_struct_Variable;
Parms.CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue = CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue;
Parms.CallFunc_TryGetWeapon_OutWeapon = CallFunc_TryGetWeapon_OutWeapon;
Parms.CallFunc_TryGetWeapon_ReturnValue = CallFunc_TryGetWeapon_ReturnValue;
Parms.CallFunc_MoveToLocation_ReturnValue = CallFunc_MoveToLocation_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.K2Node_DynamicCast_AsBP_Normal_Stationary_Launcher_Base = K2Node_DynamicCast_AsBP_Normal_Stationary_Launcher_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsAIController = K2Node_DynamicCast_AsAIController;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.K2Node_DynamicCast_AsPal_Map_Object_Launcher_Control_Interface = K2Node_DynamicCast_AsPal_Map_Object_Launcher_Control_Interface;
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
Parms.CallFunc_GetCharacterLocation_ReturnValue = CallFunc_GetCharacterLocation_ReturnValue;
Parms.CallFunc_TryGetLauncherControlMapObject_OutMapObject = CallFunc_TryGetLauncherControlMapObject_OutMapObject;
Parms.CallFunc_TryGetLauncherControlMapObject_ReturnValue = CallFunc_TryGetLauncherControlMapObject_ReturnValue;
Parms.CallFunc_GetParentFighterAction_ReturnValue = CallFunc_GetParentFighterAction_ReturnValue;
Parms.CallFunc_TryGetDefenseMapObjectModel_OutModel = CallFunc_TryGetDefenseMapObjectModel_OutModel;
Parms.CallFunc_TryGetDefenseMapObjectModel_ReturnValue = CallFunc_TryGetDefenseMapObjectModel_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Map_Object_Defense_Bullet_Launcher_Model = K2Node_DynamicCast_AsPal_Map_Object_Defense_Bullet_Launcher_Model;
Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampFighterGunner_Wait.BP_AIAction_BaseCampFighterGunner_Wait_C.LookMapObjectForward
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalMapObject* MapObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* SelfPawn (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetActorForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GeneralTurn_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_Wait_C::LookMapObjectForward(double DeltaTime, class APalMapObject* MapObject, class APawn* SelfPawn, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, float CallFunc_GeneralTurn_DeltaTime_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_Wait_C", "LookMapObjectForward");
Params::UBP_AIAction_BaseCampFighterGunner_Wait_C_LookMapObjectForward_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.MapObject = MapObject;
Parms.SelfPawn = SelfPawn;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GeneralTurn_DeltaTime_ImplicitCast = CallFunc_GeneralTurn_DeltaTime_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampFighterGunner_Wait.BP_AIAction_BaseCampFighterGunner_Wait_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_Wait_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_Wait_C", "ActionTick");
Params::UBP_AIAction_BaseCampFighterGunner_Wait_C_ActionTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampFighterGunner_Wait.BP_AIAction_BaseCampFighterGunner_Wait_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_Wait_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_Wait_C", "ActionStart");
Params::UBP_AIAction_BaseCampFighterGunner_Wait_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampFighterGunner_Wait.BP_AIAction_BaseCampFighterGunner_Wait_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_Wait_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_Wait_C", "ActionFinished");
Params::UBP_AIAction_BaseCampFighterGunner_Wait_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampFighterGunner_Wait.BP_AIAction_BaseCampFighterGunner_Wait_C.ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner_Wait
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_TickInternal_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_Wait_C::ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner_Wait(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_2, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue, double CallFunc_TickInternal_DeltaTime_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_Wait_C", "ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner_Wait");
Params::UBP_AIAction_BaseCampFighterGunner_Wait_C_ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner_Wait_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_TickInternal_DeltaTime_ImplicitCast = CallFunc_TickInternal_DeltaTime_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}