PalWorld-NetCrack/SDK/BP_AIAction_BaseCampWorker_Wait_classes.hpp
2024-01-22 14:43:11 +08:00

33 lines
2.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x28 (0x160 - 0x138)
// BlueprintGeneratedClass BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C
class UBP_AIAction_BaseCampWorker_Wait_C : public UBP_AIAction_Work_Wait_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x138(0x8)(ZeroConstructor, Transient, DuplicateTransient)
double RandomPositionRadius; // 0x140(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector To_Location; // 0x148(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_AIAction_BaseCampWorker_Wait_C* GetDefaultObj();
void OnTickForWait(float DeltaTime, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess);
void GetBaseCampRandomLocation(bool* bResult, struct FVector* ToLocation, const struct FVector& CallFunc_CalcWalkAroundDestination_OutDestination, bool CallFunc_CalcWalkAroundDestination_ReturnValue, float CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast);
void ActionStart(class APawn* ControlledPawn);
void ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait(int32 EntryPoint, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, class APawn* K2Node_Event_ControlledPawn);
};
}