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https://github.com/swordbluesword/PalWorld-NetCrack.git
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33 lines
2.0 KiB
C++
33 lines
2.0 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x28 (0x160 - 0x138)
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// BlueprintGeneratedClass BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C
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class UBP_AIAction_BaseCampWorker_Wait_C : public UBP_AIAction_Work_Wait_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x138(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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double RandomPositionRadius; // 0x140(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector To_Location; // 0x148(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_BaseCampWorker_Wait_C* GetDefaultObj();
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void OnTickForWait(float DeltaTime, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess);
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void GetBaseCampRandomLocation(bool* bResult, struct FVector* ToLocation, const struct FVector& CallFunc_CalcWalkAroundDestination_OutDestination, bool CallFunc_CalcWalkAroundDestination_ReturnValue, float CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast);
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void ActionStart(class APawn* ControlledPawn);
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void ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait(int32 EntryPoint, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, class APawn* K2Node_Event_ControlledPawn);
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};
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}
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