PalWorld-NetCrack/SDK/BP_AIAction_CanCombatBase_parameters.hpp
2024-01-22 14:43:11 +08:00

393 lines
40 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x21 (0x21 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SelfMoveToLocation
struct UBP_AIAction_CanCombatBase_C_SelfMoveToLocation_Params
{
public:
struct FVector Goal; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x1A (0x1A - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.IsLeader
struct UBP_AIAction_CanCombatBase_C_IsLeader_Params
{
public:
bool Leader; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2E9F[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalAIController* K2Node_DynamicCast_AsPal_AIController; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsLeader_ReturnValue; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x161 (0x161 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.OnSquadMemberDeadEvent
struct UBP_AIAction_CanCombatBase_C_OnSquadMemberDeadEvent_Params
{
public:
struct FPalDeadInfo DeadInbfo; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
TArray<class APalCharacter*> KillerList; // 0x50(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
class AActor* TempKiller; // 0x60(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x68(0x50)(NoDestructor)
class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_EqualEqual_ObjectObject_ReturnValue; // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EBC[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_1; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0xE0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0xE8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EC0[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue; // 0xF8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EC1[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_2; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x110(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0x120(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0x128(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EC6[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue; // 0x130(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_SwitchEnum_CmpSuccess; // 0x138(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EC8[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; // 0x140(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess_1; // 0x148(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EC9[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_3; // 0x150(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x158(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsInSightKillerAndDeadBody_ReturnValue; // 0x160(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x60 (0x60 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.StartFriendlyLookatMode
struct UBP_AIAction_CanCombatBase_C_StartFriendlyLookatMode_Params
{
public:
class AActor* TargetActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x8(0x50)(NoDestructor)
class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x21 (0x21 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.GetLeaderPalBrackBoard
struct UBP_AIAction_CanCombatBase_C_GetLeaderPalBrackBoard_Params
{
public:
class UBP_PalAIBlackboard_Common_C* BB; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0xD2 (0xD2 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.Fun_Damage_AIResponse
struct UBP_AIAction_CanCombatBase_C_Fun_Damage_AIResponse_Params
{
public:
struct FPalDamageResult DamageResult; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
class APalCharacter* TempTargetActor; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
TArray<class APalCharacter*> AttackerList; // 0x58(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
bool CallFunc_IsValid_ReturnValue; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0x69(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EE0[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EE3[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x80(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_2; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EE4[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue; // 0xA0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EE5[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue_1; // 0xB0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EE7[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_1; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0xC0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_SwitchEnum_CmpSuccess; // 0xD1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0xAD (0xAD - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SearchDeadEdibleBody
struct UBP_AIAction_CanCombatBase_C_SearchDeadEdibleBody_Params
{
public:
bool ChangeNextAction; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2EFF[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AActor* TempTarget; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x10(0x50)(NoDestructor)
class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_1; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x80(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x88(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
TArray<class APalCharacter*> CallFunc_SightCheckAllEdibleDeadNPC_InSightCharacters; // 0x90(0x10)(ReferenceParm)
class APalCharacter* CallFunc_Array_Get_Item; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue; // 0xA8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Greater_IntInt_ReturnValue; // 0xAC(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x2A (0x2A - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SightCheckAndResponse
struct UBP_AIAction_CanCombatBase_C_SightCheckAndResponse_Params
{
public:
enum class EPalAIResponseType Current; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool OverrideIsDamage; // 0x1(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ChangeNextAction; // 0x2(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F13[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class APalCharacter*> TempTargetList; // 0x8(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
class AActor* TempTarget; // 0x18(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
class AActor* CallFunc_SightCheck_Target; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPalAIResponseType CallFunc_SightCheck_ResponseType; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_SightResponse_ChangeNextAction; // 0x29(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0xB (0xB - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SightResponse
struct UBP_AIAction_CanCombatBase_C_SightResponse_Params
{
public:
class AActor* Target; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPalAIResponseType ResponseType; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ChangeNextAction; // 0x9(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_SwitchEnum_CmpSuccess; // 0xA(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x62 (0x62 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SightCheck
struct UBP_AIAction_CanCombatBase_C_SightCheck_Params
{
public:
enum class EPalAIResponseType CurrentState; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool OverrideIsDamage; // 0x1(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F30[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class AActor* Target; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPalAIResponseType ResponseType; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F32[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class APalCharacter*> TempTargetList; // 0x18(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
TArray<class APalCharacter*> CallFunc_SightCheckAllPlayer_InSightPlayers; // 0x28(0x10)(ReferenceParm)
TArray<class APalCharacter*> CallFunc_SightCheckAllAliveNPC_InSightCharacters; // 0x38(0x10)(ReferenceParm)
class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0x50(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F36[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalCheatManager* CallFunc_GetPalCheatManager_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsDisableEnemyEyeSight_ReturnValue; // 0x60(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x61(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x1A (0x1A - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.GetLeader
struct UBP_AIAction_CanCombatBase_C_GetLeader_Params
{
public:
class APalCharacter* Leader; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetSquadLeader_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x29 (0x29 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.GetSelfPalBlackBoard
struct UBP_AIAction_CanCombatBase_C_GetSelfPalBlackBoard_Params
{
public:
class UBP_PalAIBlackboard_Common_C* PalBlackBoard; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalAIController* CallFunc_GetPalAIController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F59[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x18 (0x18 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.SoundEvent
struct UBP_AIAction_CanCombatBase_C_SoundEvent_Params
{
public:
struct FVector EmitLocation; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x78 (0x78 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.DamageEventToCombatMode
struct UBP_AIAction_CanCombatBase_C_DamageEventToCombatMode_Params
{
public:
struct FPalDamageResult DamageResult; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Greater_IntInt_ReturnValue; // 0x69(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F70[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue_1; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x68 (0x68 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.StartEscapeMode
struct UBP_AIAction_CanCombatBase_C_StartEscapeMode_Params
{
public:
class AActor* TargetActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x10(0x50)(NoDestructor)
class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x78 (0x78 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.StartWarningMode
struct UBP_AIAction_CanCombatBase_C_StartWarningMode_Params
{
public:
struct FVector AttentionLocation; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x20(0x50)(NoDestructor)
class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0xC8 (0xC8 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.StartCombatMode
struct UBP_AIAction_CanCombatBase_C_StartCombatMode_Params
{
public:
class AActor* TargetActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x8(0x50)(NoDestructor)
class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F95[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalAIController* K2Node_DynamicCast_AsPal_AIController; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess_1; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue; // 0x89(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F96[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_1; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_2; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalAIController* K2Node_DynamicCast_AsPal_AIController_1; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess_2; // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F9A[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_3; // 0xB0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0xC0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionResume
struct UBP_AIAction_CanCombatBase_C_ActionResume_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionStart
struct UBP_AIAction_CanCombatBase_C_ActionStart_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionPause
struct UBP_AIAction_CanCombatBase_C_ActionPause_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x9 (0x9 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionFinished
struct UBP_AIAction_CanCombatBase_C_ActionFinished_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ActionAbort
struct UBP_AIAction_CanCombatBase_C_ActionAbort_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x118 (0x118 - 0x0)
// Function BP_AIAction_CanCombatBase.BP_AIAction_CanCombatBase_C.ExecuteUbergraph_BP_AIAction_CanCombatBase
struct UBP_AIAction_CanCombatBase_C_ExecuteUbergraph_BP_AIAction_CanCombatBase_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FE1[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* K2Node_Event_ControlledPawn; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_3; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x18(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_2; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_1; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPawnActionResult K2Node_Event_WithResult; // 0x38(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FE2[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_1; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x50(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x58(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1; // 0x60(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_4; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_2; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_3; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2; // 0x90(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class APalAIController* K2Node_DynamicCast_AsPal_AIController; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0xA0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_GetIsSquadBehaviour_ReturnValue; // 0xA1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FE4[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalSquad* CallFunc_GetSquad_ReturnValue; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2; // 0xB0(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_4; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalAIController* K2Node_DynamicCast_AsPal_AIController_1; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess_1; // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FE5[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_5; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_GetIsSquadBehaviour_ReturnValue_1; // 0xE0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FE6[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalSquad* CallFunc_GetSquad_ReturnValue_1; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_3; // 0xF8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x100(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_BooleanAND_ReturnValue; // 0x101(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0x102(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FE7[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_6; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_4; // 0x110(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
}
}