mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
39 lines
7.0 KiB
C++
39 lines
7.0 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x60 (0x91 - 0x31)
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// BlueprintGeneratedClass BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C
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class UBP_AIAction_CombatGunState_SideDashMove_C : public UBP_AINPC_CombatState_Base_C
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{
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public:
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uint8 Pad_3039[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x38(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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enum class EPalCharacterMovementCustomMode Sprint; // 0x40(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_303B[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector GoalPos; // 0x48(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector Timer; // 0x60(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector SelfPos; // 0x78(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool PathFindSuccess; // 0x90(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_CombatGunState_SideDashMove_C* GetDefaultObj();
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void FindMoveGoal(struct FVector* Goal, bool* Success, const TArray<struct FVector>& GoalAbleList, double Distance_Right, double Distance_Forward, const struct FVector& SelfForward, const struct FVector& SelfRight, const struct FVector& SelfToTargetNormal, const TArray<struct FVector>& GoalList, const struct FVector& SelfToTarget, double ToTargetDistance, double CallFunc_VSizeXY_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, class APalCharacter* CallFunc_GetSelfActor_SelfActor, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_RandomInteger_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, const struct FVector& CallFunc_Array_Get_Item, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_2, const struct FVector& CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_OutGoalLocation, bool CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, int32 CallFunc_Array_Add_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Cross_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_4, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue);
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void StateEnter();
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void StateExit();
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void StateTick(float DeltaTime);
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void ExecuteUbergraph_BP_AIAction_CombatGunState_SideDashMove(int32 EntryPoint, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1, class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_1, const struct FVector& CallFunc_FindMoveGoal_Goal, bool CallFunc_FindMoveGoal_Success, float K2Node_Event_DeltaTime, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_5, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_6, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_7, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_8, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_9, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_10, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_3, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_11, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_4, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_12, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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};
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}
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