PalWorld-NetCrack/SDK/BP_AIAction_Death_SelfDestruct_functions.cpp
2024-01-22 14:43:11 +08:00

72 lines
2.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_Death_SelfDestruct.BP_AIAction_Death_SelfDestruct_C
// (None)
class UClass* UBP_AIAction_Death_SelfDestruct_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_Death_SelfDestruct_C");
return Clss;
}
// BP_AIAction_Death_SelfDestruct_C BP_AIAction_Death_SelfDestruct.Default__BP_AIAction_Death_SelfDestruct_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_Death_SelfDestruct_C* UBP_AIAction_Death_SelfDestruct_C::GetDefaultObj()
{
static class UBP_AIAction_Death_SelfDestruct_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_Death_SelfDestruct_C*>(UBP_AIAction_Death_SelfDestruct_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_Death_SelfDestruct.BP_AIAction_Death_SelfDestruct_C.GetDeathActionClass
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UClass* DeathAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Death_SelfDestruct_C::GetDeathActionClass(class UClass** DeathAction, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Death_SelfDestruct_C", "GetDeathActionClass");
Params::UBP_AIAction_Death_SelfDestruct_C_GetDeathActionClass_Params Parms{};
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (DeathAction != nullptr)
*DeathAction = Parms.DeathAction;
}
}