mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
287 lines
17 KiB
C++
287 lines
17 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AIAction_Death.BP_AIAction_Death_C
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// (None)
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class UClass* UBP_AIAction_Death_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AIAction_Death_C");
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return Clss;
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}
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// BP_AIAction_Death_C BP_AIAction_Death.Default__BP_AIAction_Death_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AIAction_Death_C* UBP_AIAction_Death_C::GetDefaultObj()
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{
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static class UBP_AIAction_Death_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AIAction_Death_C*>(UBP_AIAction_Death_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AIAction_Death.BP_AIAction_Death_C.IsInterruptibleBySleep
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBP_AIAction_Death_C::IsInterruptibleBySleep()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_Death_C", "IsInterruptibleBySleep");
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Params::UBP_AIAction_Death_C_IsInterruptibleBySleep_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_AIAction_Death.BP_AIAction_Death_C.IsInterruptibleByRecoverHungry
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBP_AIAction_Death_C::IsInterruptibleByRecoverHungry()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_Death_C", "IsInterruptibleByRecoverHungry");
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Params::UBP_AIAction_Death_C_IsInterruptibleByRecoverHungry_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_AIAction_Death.BP_AIAction_Death_C.GetDeathActionClass
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// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UClass* DeathAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_Death_C::GetDeathActionClass(class UClass** DeathAction)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_Death_C", "GetDeathActionClass");
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Params::UBP_AIAction_Death_C_GetDeathActionClass_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (DeathAction != nullptr)
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*DeathAction = Parms.DeathAction;
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}
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// Function BP_AIAction_Death.BP_AIAction_Death_C.ActionStart
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_Death_C::ActionStart(class APawn* ControlledPawn)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_Death_C", "ActionStart");
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Params::UBP_AIAction_Death_C_ActionStart_Params Parms{};
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Parms.ControlledPawn = ControlledPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_Death.BP_AIAction_Death_C.ActionFinished
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_Death_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_Death_C", "ActionFinished");
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Params::UBP_AIAction_Death_C_ActionFinished_Params Parms{};
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Parms.ControlledPawn = ControlledPawn;
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Parms.WithResult = WithResult;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_Death.BP_AIAction_Death_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIndividualCharacterParameter*IndividualParameter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_Death_C::_________0(class UPalIndividualCharacterParameter* IndividualParameter)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_Death_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0");
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Params::UBP_AIAction_Death_C__________0_Params Parms{};
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Parms.IndividualParameter = IndividualParameter;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_Death.BP_AIAction_Death_C.ActionResume
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_Death_C::ActionResume(class APawn* ControlledPawn)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_Death_C", "ActionResume");
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Params::UBP_AIAction_Death_C_ActionResume_Params Parms{};
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Parms.ControlledPawn = ControlledPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_Death.BP_AIAction_Death_C.ExecuteUbergraph_BP_AIAction_Death
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UClass* CallFunc_GetDeathActionClass_DeathAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_GetBoneIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsPlayerControlActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalIndividualCharacterParameter*K2Node_CustomEvent_IndividualParameter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None)
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// class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsPlayerControlActor_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter_1 (None)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UClass* CallFunc_GetDeathActionClass_DeathAction_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_Death_C::ExecuteUbergraph_BP_AIAction_Death(int32 EntryPoint, class UClass* CallFunc_GetDeathActionClass_DeathAction, class APawn* K2Node_Event_ControlledPawn_2, class AController* CallFunc_GetController_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AController* CallFunc_GetController_ReturnValue_1, const struct FVector& CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition, const struct FVector& CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal, class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName, float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance, bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, int32 CallFunc_GetBoneIndex_ReturnValue, bool CallFunc_IsPlayerControlActor_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class UPalIndividualCharacterParameter* K2Node_CustomEvent_IndividualParameter, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, class APawn* K2Node_Event_ControlledPawn, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class AController* CallFunc_GetController_ReturnValue_3, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, bool CallFunc_IsPlayerControlActor_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_4, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class UClass* CallFunc_GetDeathActionClass_DeathAction_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_Death_C", "ExecuteUbergraph_BP_AIAction_Death");
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Params::UBP_AIAction_Death_C_ExecuteUbergraph_BP_AIAction_Death_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetDeathActionClass_DeathAction = CallFunc_GetDeathActionClass_DeathAction;
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Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
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Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition = CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition;
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Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal = CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal;
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Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName = CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName;
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Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance = CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance;
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Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue = CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
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Parms.CallFunc_GetBoneIndex_ReturnValue = CallFunc_GetBoneIndex_ReturnValue;
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Parms.CallFunc_IsPlayerControlActor_ReturnValue = CallFunc_IsPlayerControlActor_ReturnValue;
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Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
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Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
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Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
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Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
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Parms.K2Node_CustomEvent_IndividualParameter = K2Node_CustomEvent_IndividualParameter;
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Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
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Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
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Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter;
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Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3;
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Parms.CallFunc_PlayActionParameter_ReturnValue = CallFunc_PlayActionParameter_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3;
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Parms.CallFunc_IsPlayerControlActor_ReturnValue_1 = CallFunc_IsPlayerControlActor_ReturnValue_1;
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Parms.CallFunc_GetController_ReturnValue_4 = CallFunc_GetController_ReturnValue_4;
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Parms.K2Node_MakeStruct_ActionDynamicParameter_1 = K2Node_MakeStruct_ActionDynamicParameter_1;
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Parms.CallFunc_K2_GetPawn_ReturnValue_4 = CallFunc_K2_GetPawn_ReturnValue_4;
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Parms.CallFunc_GetDeathActionClass_DeathAction_1 = CallFunc_GetDeathActionClass_DeathAction_1;
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Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3;
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Parms.CallFunc_PlayActionParameter_ReturnValue_1 = CallFunc_PlayActionParameter_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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