mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
38 lines
4.3 KiB
C++
38 lines
4.3 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x28 (0x180 - 0x158)
|
|
// BlueprintGeneratedClass BP_AIAction_EatDeadBody.BP_AIAction_EatDeadBody_C
|
|
class UBP_AIAction_EatDeadBody_C : public UBP_AIAction_CanCombatBase_C
|
|
{
|
|
public:
|
|
struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient)
|
|
class AActor* TargetDeadBody; // 0x160(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
|
|
double TempDeltaTime; // 0x168(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double EatTimer; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
double RecoverTimer; // 0x178(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UBP_AIAction_EatDeadBody_C* GetDefaultObj();
|
|
|
|
void RecoverHP(const struct FFixedPoint64& CallFunc_Convert_FloatToFixedPoint64_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_withBuff_ReturnValue, const struct FFixedPoint64& CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue);
|
|
void SelfPawn(class AActor** SelfPawn, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue);
|
|
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
|
|
void ActionPause(class APawn* ControlledPawn);
|
|
void ActionStart(class APawn* ControlledPawn);
|
|
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
|
|
void ExecuteUbergraph_BP_AIAction_EatDeadBody(int32 EntryPoint, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_SelfPawn_SelfPawn, class AActor* CallFunc_SelfPawn_SelfPawn_1, class AActor* CallFunc_SelfPawn_SelfPawn_2, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue, class AActor* CallFunc_SelfPawn_SelfPawn_3, class APawn* K2Node_Event_ControlledPawn_3, enum class EPawnActionResult K2Node_Event_WithResult, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, bool CallFunc_ActionIsEmpty_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, class AActor* CallFunc_SelfPawn_SelfPawn_4, class AActor* CallFunc_SelfPawn_SelfPawn_5, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_ActionIsEmpty_ReturnValue_1, bool CallFunc_IsNearTwoActorWithRadius_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, double CallFunc_Add_DoubleDouble_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_2, class APalAIController* K2Node_DynamicCast_AsPal_AIController_1, bool K2Node_DynamicCast_bSuccess_2, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_IsValid_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, float CallFunc_GeneralTurnToActor_WithMovementRotationSpeed_DeltaTime_ImplicitCast, double K2Node_VariableSet_tempDeltaTime_ImplicitCast);
|
|
};
|
|
|
|
}
|
|
|
|
|