PalWorld-NetCrack/SDK/BP_AIAction_FrontDashForLeave_functions.cpp
2024-01-22 14:43:11 +08:00

512 lines
35 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C
// (None)
class UClass* UBP_AIAction_FrontDashForLeave_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_FrontDashForLeave_C");
return Clss;
}
// BP_AIAction_FrontDashForLeave_C BP_AIAction_FrontDashForLeave.Default__BP_AIAction_FrontDashForLeave_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_FrontDashForLeave_C* UBP_AIAction_FrontDashForLeave_C::GetDefaultObj()
{
static class UBP_AIAction_FrontDashForLeave_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_FrontDashForLeave_C*>(UBP_AIAction_FrontDashForLeave_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.AddGoalList
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Right (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double DistanceRate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector FrontVector (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector RightVector (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double ConstDashDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::AddGoalList(double Right, double DistanceRate, const struct FVector& FrontVector, const struct FVector& RightVector, double ConstDashDistance, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_3, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "AddGoalList");
Params::UBP_AIAction_FrontDashForLeave_C_AddGoalList_Params Parms{};
Parms.Right = Right;
Parms.DistanceRate = DistanceRate;
Parms.FrontVector = FrontVector;
Parms.RightVector = RightVector;
Parms.ConstDashDistance = ConstDashDistance;
Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue;
Parms.CallFunc_Conv_DoubleToVector_ReturnValue_1 = CallFunc_Conv_DoubleToVector_ReturnValue_1;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_Conv_DoubleToVector_ReturnValue_2 = CallFunc_Conv_DoubleToVector_ReturnValue_2;
Parms.CallFunc_Multiply_VectorVector_ReturnValue_1 = CallFunc_Multiply_VectorVector_ReturnValue_1;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Conv_DoubleToVector_ReturnValue_3 = CallFunc_Conv_DoubleToVector_ReturnValue_3;
Parms.CallFunc_Multiply_VectorVector_ReturnValue_2 = CallFunc_Multiply_VectorVector_ReturnValue_2;
Parms.CallFunc_Multiply_VectorVector_ReturnValue_3 = CallFunc_Multiply_VectorVector_ReturnValue_3;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.InitByOutside
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* SelfCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CombatTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::InitByOutside(class APalCharacter* SelfCharacter, class AActor* CombatTarget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "InitByOutside");
Params::UBP_AIAction_FrontDashForLeave_C_InitByOutside_Params Parms{};
Parms.SelfCharacter = SelfCharacter;
Parms.CombatTarget = CombatTarget;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.FindGoalPosition
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector GoalPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector RightVector (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector FrontVector (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetRandomReachablePointInRadius_RandomLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_K2_GetRandomReachablePointInRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_RandomBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_FindReachablePathLocation_OutGoalLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_FindReachablePathLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Cross_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Vector_Normal2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::FindGoalPosition(struct FVector* GoalPos, bool* Success, const struct FVector& RightVector, const struct FVector& FrontVector, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetRandomReachablePointInRadius_RandomLocation, bool CallFunc_K2_GetRandomReachablePointInRadius_ReturnValue, bool CallFunc_RandomBool_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_FindReachablePathLocation_OutGoalLocation, bool CallFunc_FindReachablePathLocation_ReturnValue, const struct FVector& CallFunc_Cross_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "FindGoalPosition");
Params::UBP_AIAction_FrontDashForLeave_C_FindGoalPosition_Params Parms{};
Parms.RightVector = RightVector;
Parms.FrontVector = FrontVector;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_K2_GetRandomReachablePointInRadius_RandomLocation = CallFunc_K2_GetRandomReachablePointInRadius_RandomLocation;
Parms.CallFunc_K2_GetRandomReachablePointInRadius_ReturnValue = CallFunc_K2_GetRandomReachablePointInRadius_ReturnValue;
Parms.CallFunc_RandomBool_ReturnValue = CallFunc_RandomBool_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_FindReachablePathLocation_OutGoalLocation = CallFunc_FindReachablePathLocation_OutGoalLocation;
Parms.CallFunc_FindReachablePathLocation_ReturnValue = CallFunc_FindReachablePathLocation_ReturnValue;
Parms.CallFunc_Cross_VectorVector_ReturnValue = CallFunc_Cross_VectorVector_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_Vector_Normal2D_ReturnValue = CallFunc_Vector_Normal2D_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (GoalPos != nullptr)
*GoalPos = std::move(Parms.GoalPos);
if (Success != nullptr)
*Success = Parms.Success;
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.OnFail_EAE5FEB94CA8D53F1F50028C752C9624
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::OnFail_EAE5FEB94CA8D53F1F50028C752C9624(enum class EPathFollowingResult MovementResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "OnFail_EAE5FEB94CA8D53F1F50028C752C9624");
Params::UBP_AIAction_FrontDashForLeave_C_OnFail_EAE5FEB94CA8D53F1F50028C752C9624_Params Parms{};
Parms.MovementResult = MovementResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.OnSuccess_EAE5FEB94CA8D53F1F50028C752C9624
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::OnSuccess_EAE5FEB94CA8D53F1F50028C752C9624(enum class EPathFollowingResult MovementResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "OnSuccess_EAE5FEB94CA8D53F1F50028C752C9624");
Params::UBP_AIAction_FrontDashForLeave_C_OnSuccess_EAE5FEB94CA8D53F1F50028C752C9624_Params Parms{};
Parms.MovementResult = MovementResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.OnNotifyEnd_DD579A8A44C50B0353DE318F089B04F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::OnNotifyEnd_DD579A8A44C50B0353DE318F089B04F8(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "OnNotifyEnd_DD579A8A44C50B0353DE318F089B04F8");
Params::UBP_AIAction_FrontDashForLeave_C_OnNotifyEnd_DD579A8A44C50B0353DE318F089B04F8_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.OnNotifyBegin_DD579A8A44C50B0353DE318F089B04F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::OnNotifyBegin_DD579A8A44C50B0353DE318F089B04F8(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "OnNotifyBegin_DD579A8A44C50B0353DE318F089B04F8");
Params::UBP_AIAction_FrontDashForLeave_C_OnNotifyBegin_DD579A8A44C50B0353DE318F089B04F8_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.OnInterrupted_DD579A8A44C50B0353DE318F089B04F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::OnInterrupted_DD579A8A44C50B0353DE318F089B04F8(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "OnInterrupted_DD579A8A44C50B0353DE318F089B04F8");
Params::UBP_AIAction_FrontDashForLeave_C_OnInterrupted_DD579A8A44C50B0353DE318F089B04F8_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.OnBlendOut_DD579A8A44C50B0353DE318F089B04F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::OnBlendOut_DD579A8A44C50B0353DE318F089B04F8(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "OnBlendOut_DD579A8A44C50B0353DE318F089B04F8");
Params::UBP_AIAction_FrontDashForLeave_C_OnBlendOut_DD579A8A44C50B0353DE318F089B04F8_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.OnCompleted_DD579A8A44C50B0353DE318F089B04F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::OnCompleted_DD579A8A44C50B0353DE318F089B04F8(class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "OnCompleted_DD579A8A44C50B0353DE318F089B04F8");
Params::UBP_AIAction_FrontDashForLeave_C_OnCompleted_DD579A8A44C50B0353DE318F089B04F8_Params Parms{};
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "ActionStart");
Params::UBP_AIAction_FrontDashForLeave_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "ActionFinished");
Params::UBP_AIAction_FrontDashForLeave_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.ActionPause
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::ActionPause(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "ActionPause");
Params::UBP_AIAction_FrontDashForLeave_C_ActionPause_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.ActionAbort
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::ActionAbort(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "ActionAbort");
Params::UBP_AIAction_FrontDashForLeave_C_ActionAbort_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_FrontDashForLeave.BP_AIAction_FrontDashForLeave_C.ExecuteUbergraph_BP_AIAction_FrontDashForLeave
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult K2Node_CustomEvent_MovementResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName Temp_name_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalActionType Temp_byte_Variable_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_FindGoalPosition_GoalPos (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_FindGoalPosition_Success (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_FrontDashForLeave_C::ExecuteUbergraph_BP_AIAction_FrontDashForLeave(int32 EntryPoint, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult, enum class EPathFollowingResult Temp_byte_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_4, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class FName Temp_name_Variable, enum class EPalActionType Temp_byte_Variable_1, class APawn* K2Node_Event_ControlledPawn_3, const struct FVector& CallFunc_FindGoalPosition_GoalPos, bool CallFunc_FindGoalPosition_Success, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_FrontDashForLeave_C", "ExecuteUbergraph_BP_AIAction_FrontDashForLeave");
Params::UBP_AIAction_FrontDashForLeave_C_ExecuteUbergraph_BP_AIAction_FrontDashForLeave_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_MovementResult_1 = K2Node_CustomEvent_MovementResult_1;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CustomEvent_MovementResult = K2Node_CustomEvent_MovementResult;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CustomEvent_NotifyName_4 = K2Node_CustomEvent_NotifyName_4;
Parms.K2Node_CustomEvent_NotifyName_3 = K2Node_CustomEvent_NotifyName_3;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.K2Node_CustomEvent_NotifyName_2 = K2Node_CustomEvent_NotifyName_2;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.K2Node_CustomEvent_NotifyName_1 = K2Node_CustomEvent_NotifyName_1;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName;
Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
Parms.Temp_name_Variable = Temp_name_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
Parms.CallFunc_FindGoalPosition_GoalPos = CallFunc_FindGoalPosition_GoalPos;
Parms.CallFunc_FindGoalPosition_Success = CallFunc_FindGoalPosition_Success;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6;
Parms.CallFunc_CreateMoveToProxyObject_ReturnValue = CallFunc_CreateMoveToProxyObject_ReturnValue;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CallFunc_CreateProxyObjectForPlayMontage_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
UObject::ProcessEvent(Func, &Parms);
}
}