mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
46 lines
5.1 KiB
C++
46 lines
5.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8F (0x210 - 0x181)
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// BlueprintGeneratedClass BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C
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class UBP_AIAction_NPC_Combat_Melee_C : public UBP_AIAction_NPC_CombatBase_C
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{
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public:
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uint8 Pad_317F[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x188(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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enum class EPal_NPC_CombatMeleeState CurrentState; // 0x190(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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uint8 Pad_3180[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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double ConstAttackStartRange; // 0x198(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsStopTick; // 0x1A0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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uint8 Pad_3182[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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double ConstNearAttackRange; // 0x1A8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double Timer; // 0x1B0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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TMap<enum class EPal_NPC_CombatMeleeState, class UClass*> StateMap; // 0x1B8(0x50)(Edit, BlueprintVisible, DisableEditOnInstance)
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double BackwardMiniTime; // 0x208(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_NPC_Combat_Melee_C* GetDefaultObj();
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void AddTimer(double* CurrentTime, double CallFunc_Add_DoubleDouble_ReturnValue);
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void AddMeleeCombatState(enum class EPal_NPC_CombatMeleeState MeleeState, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue);
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void Change_NextState(enum class EPal_NPC_CombatMeleeState Next, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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void ActionResume(class APawn* ControlledPawn);
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void ActionPause(class APawn* ControlledPawn);
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ActionStart(class APawn* ControlledPawn);
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void ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, bool CallFunc_InFanShapAndDitance_ReturnValue, class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp, bool CallFunc_InFanShapAndDitance_ReturnValue_1, bool CallFunc_ActionIsEmpty_ReturnValue, bool CallFunc_IsNearTarget_Near, bool CallFunc_IsNearTarget_Near_1, class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp_1, bool CallFunc_ActionIsEmpty_ReturnValue_1, bool CallFunc_InFanShapAndDitance_ReturnValue_2, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_TickFinishCheck_ActionFinish, class APawn* K2Node_Event_ControlledPawn_1, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn, bool CallFunc_IsValid_ReturnValue, double CallFunc_AddTimer_CurrentTime, double CallFunc_AddTimer_CurrentTime_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, double CallFunc_AddTimer_CurrentTime_2, bool CallFunc_Greater_DoubleDouble_ReturnValue_2, enum class EPal_NPC_CombatMeleeState Temp_byte_Variable, int32 CallFunc_RandomInteger_ReturnValue, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, bool CallFunc_IsEndCurrentState_IsEnd, float CallFunc_Tick_DeltaTime_ImplicitCast, float CallFunc_InFanShapAndDitance_Distance_ImplicitCast);
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};
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}
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