PalWorld-NetCrack/SDK/BP_AIAction_NPC_Combat_Melee_functions.cpp
2024-01-22 14:43:11 +08:00

322 lines
20 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C
// (None)
class UClass* UBP_AIAction_NPC_Combat_Melee_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_NPC_Combat_Melee_C");
return Clss;
}
// BP_AIAction_NPC_Combat_Melee_C BP_AIAction_NPC_Combat_Melee.Default__BP_AIAction_NPC_Combat_Melee_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_NPC_Combat_Melee_C* UBP_AIAction_NPC_Combat_Melee_C::GetDefaultObj()
{
static class UBP_AIAction_NPC_Combat_Melee_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_NPC_Combat_Melee_C*>(UBP_AIAction_NPC_Combat_Melee_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.AddTimer
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double CurrentTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::AddTimer(double* CurrentTime, double CallFunc_Add_DoubleDouble_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "AddTimer");
Params::UBP_AIAction_NPC_Combat_Melee_C_AddTimer_Params Parms{};
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (CurrentTime != nullptr)
*CurrentTime = Parms.CurrentTime;
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.AddMeleeCombatState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPal_NPC_CombatMeleeStateMeleeState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::AddMeleeCombatState(enum class EPal_NPC_CombatMeleeState MeleeState, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "AddMeleeCombatState");
Params::UBP_AIAction_NPC_Combat_Melee_C_AddMeleeCombatState_Params Parms{};
Parms.MeleeState = MeleeState;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.Change_NextState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPal_NPC_CombatMeleeStateNext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::Change_NextState(enum class EPal_NPC_CombatMeleeState Next, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "Change_NextState");
Params::UBP_AIAction_NPC_Combat_Melee_C_Change_NextState_Params Parms{};
Parms.Next = Next;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionResume
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::ActionResume(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "ActionResume");
Params::UBP_AIAction_NPC_Combat_Melee_C_ActionResume_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionPause
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::ActionPause(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "ActionPause");
Params::UBP_AIAction_NPC_Combat_Melee_C_ActionPause_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "ActionFinished");
Params::UBP_AIAction_NPC_Combat_Melee_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "ActionTick");
Params::UBP_AIAction_NPC_Combat_Melee_C_ActionTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "ActionStart");
Params::UBP_AIAction_NPC_Combat_Melee_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Combat_Melee.BP_AIAction_NPC_Combat_Melee_C.ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_InFanShapAndDitance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_InFanShapAndDitance_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_ActionIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTarget_Near (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTarget_Near_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_ActionIsEmpty_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_InFanShapAndDitance_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TickFinishCheck_ActionFinish (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_AddTimer_CurrentTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_AddTimer_CurrentTime_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_AddTimer_CurrentTime_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPal_NPC_CombatMeleeStateTemp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEndCurrentState_IsEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Tick_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_InFanShapAndDitance_Distance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Combat_Melee_C::ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, bool CallFunc_InFanShapAndDitance_ReturnValue, class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp, bool CallFunc_InFanShapAndDitance_ReturnValue_1, bool CallFunc_ActionIsEmpty_ReturnValue, bool CallFunc_IsNearTarget_Near, bool CallFunc_IsNearTarget_Near_1, class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp_1, bool CallFunc_ActionIsEmpty_ReturnValue_1, bool CallFunc_InFanShapAndDitance_ReturnValue_2, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_TickFinishCheck_ActionFinish, class APawn* K2Node_Event_ControlledPawn_1, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn, bool CallFunc_IsValid_ReturnValue, double CallFunc_AddTimer_CurrentTime, double CallFunc_AddTimer_CurrentTime_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, double CallFunc_AddTimer_CurrentTime_2, bool CallFunc_Greater_DoubleDouble_ReturnValue_2, enum class EPal_NPC_CombatMeleeState Temp_byte_Variable, int32 CallFunc_RandomInteger_ReturnValue, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, bool CallFunc_IsEndCurrentState_IsEnd, float CallFunc_Tick_DeltaTime_ImplicitCast, float CallFunc_InFanShapAndDitance_Distance_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Combat_Melee_C", "ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee");
Params::UBP_AIAction_NPC_Combat_Melee_C_ExecuteUbergraph_BP_AIAction_NPC_Combat_Melee_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4;
Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.CallFunc_InFanShapAndDitance_ReturnValue = CallFunc_InFanShapAndDitance_ReturnValue;
Parms.CallFunc_GetBodyActionComponentRef_ActionComp = CallFunc_GetBodyActionComponentRef_ActionComp;
Parms.CallFunc_InFanShapAndDitance_ReturnValue_1 = CallFunc_InFanShapAndDitance_ReturnValue_1;
Parms.CallFunc_ActionIsEmpty_ReturnValue = CallFunc_ActionIsEmpty_ReturnValue;
Parms.CallFunc_IsNearTarget_Near = CallFunc_IsNearTarget_Near;
Parms.CallFunc_IsNearTarget_Near_1 = CallFunc_IsNearTarget_Near_1;
Parms.CallFunc_GetBodyActionComponentRef_ActionComp_1 = CallFunc_GetBodyActionComponentRef_ActionComp_1;
Parms.CallFunc_ActionIsEmpty_ReturnValue_1 = CallFunc_ActionIsEmpty_ReturnValue_1;
Parms.CallFunc_InFanShapAndDitance_ReturnValue_2 = CallFunc_InFanShapAndDitance_ReturnValue_2;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_TickFinishCheck_ActionFinish = CallFunc_TickFinishCheck_ActionFinish;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_AddTimer_CurrentTime = CallFunc_AddTimer_CurrentTime;
Parms.CallFunc_AddTimer_CurrentTime_1 = CallFunc_AddTimer_CurrentTime_1;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1;
Parms.CallFunc_AddTimer_CurrentTime_2 = CallFunc_AddTimer_CurrentTime_2;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_2 = CallFunc_Greater_DoubleDouble_ReturnValue_2;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
Parms.CallFunc_RandomFloatInRange_ReturnValue_1 = CallFunc_RandomFloatInRange_ReturnValue_1;
Parms.CallFunc_IsEndCurrentState_IsEnd = CallFunc_IsEndCurrentState_IsEnd;
Parms.CallFunc_Tick_DeltaTime_ImplicitCast = CallFunc_Tick_DeltaTime_ImplicitCast;
Parms.CallFunc_InFanShapAndDitance_Distance_ImplicitCast = CallFunc_InFanShapAndDitance_Distance_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}