mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
59 lines
7.9 KiB
C++
59 lines
7.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x99 (0x1F1 - 0x158)
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// BlueprintGeneratedClass BP_AIAction_NPC_RelaxBase.BP_AIAction_NPC_RelaxBase_C
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class UBP_AIAction_NPC_RelaxBase_C : public UBP_AIAction_CanCombatBase_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class APalCharacter* SelfActor; // 0x160(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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struct FTimerHandle UnequipTimer; // 0x168(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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struct FVector DefaultLocation; // 0x170(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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struct FVector DefaultForward; // 0x188(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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bool IsReturnDefaultLocationAI; // 0x1A0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsDefaultLocationMotionPlayMode; // 0x1A1(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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uint8 Pad_3102[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalActionBase* DefaultLocationAction; // 0x1A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
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enum class EPalActionType DefaultActionType; // 0x1B0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3103[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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double TempDeltaTime; // 0x1B8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FRotator DefaultRotate; // 0x1C0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool IsDefaultLocationForceSet; // 0x1D8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsSkipSight; // 0x1D9(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3104[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FTimerHandle SightSkipTimer; // 0x1E0(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class AActor* CurrentTarget; // 0x1E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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enum class EPalAIResponseType CurrentResponse; // 0x1F0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_NPC_RelaxBase_C* GetDefaultObj();
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void PlayDefaultAction(const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue);
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void CancelDefaultAction(class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1);
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void SelfIsLeader(bool* IsLeader, class APalCharacter* CallFunc_GetLeader_Leader, bool CallFunc_EqualEqual_ObjectObject_ReturnValue);
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void SoundEvent(const struct FVector& EmitLocation);
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void ActionResume(class APawn* ControlledPawn);
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void ActionPause(class APawn* ControlledPawn);
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void _________0();
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void ActionStart(class APawn* ControlledPawn);
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void ActionAbort(class APawn* ControlledPawn);
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void SetSightSkipFlag();
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void ActionTickAnyThread(class APawn* ControlledPawn, float DeltaSeconds);
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void ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ExecuteUbergraph_BP_AIAction_NPC_RelaxBase(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_6, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APawn* K2Node_Event_ControlledPawn_5, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_4, class AController* CallFunc_GetController_ReturnValue, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsNearTwoPoint_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, float CallFunc_AngleBetweenVector_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, double CallFunc_RandomFloatInRange_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue_1, double CallFunc_RandomFloat_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, float K2Node_Event_DeltaSeconds_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, class AActor* CallFunc_SightCheck_Target, enum class EPalAIResponseType CallFunc_SightCheck_ResponseType, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_SightResponse_ChangeNextAction, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, float CallFunc_GeneralTurn_DeltaTime_ImplicitCast, float CallFunc_Delay_Duration_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast, double K2Node_VariableSet_tempDeltaTime_ImplicitCast);
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};
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}
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