mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
51 lines
6.3 KiB
C++
51 lines
6.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x80 (0x271 - 0x1F1)
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// BlueprintGeneratedClass BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C
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class UBP_AIAction_NPC_Relax_PathWalk_C : public UBP_AIAction_NPC_RelaxBase_C
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{
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public:
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uint8 Pad_3157[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x1F8(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class ABP_NPC_WalkPathPoint_1_C* Path; // 0x200(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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int32 CurrentPointIndex; // 0x208(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_315C[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector TargetPoint; // 0x210(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool WaitMode; // 0x228(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_315E[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalActionBase* WaitAction; // 0x230(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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struct FF_NPC_PathWalkArray PathArray; // 0x238(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash)
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struct FVector PrevLocation; // 0x248(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double StuckTime; // 0x260(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double DeltaTime; // 0x268(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsAlreadyStuck; // 0x270(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_NPC_Relax_PathWalk_C* GetDefaultObj();
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void OnStuck();
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void OnTargetPointUpdateStart();
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void PlayWaitAction(const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item_1, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorTransform_SweepHitResult, bool CallFunc_K2_SetActorTransform_ReturnValue, float CallFunc_MakeRotator_Yaw_ImplicitCast);
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void SetupWalkPath(const struct FF_NPC_PathWalkArray& PathInfo);
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void UpdateNextTargetPoint(bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item);
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void ActionStart(class APawn* ControlledPawn);
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void ActionPause(class APawn* ControlledPawn);
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void ActionResume(class APawn* ControlledPawn);
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void ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ExecuteUbergraph_BP_AIAction_NPC_Relax_PathWalk(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_2, class AController* CallFunc_GetController_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, bool CallFunc_IsValid_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsFalling_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, enum class EPawnActionResult K2Node_Event_WithResult, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_4, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item_1, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item_2, bool CallFunc_NotEqual_ByteByte_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, bool CallFunc_IsNearTwoPoint_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, double K2Node_VariableSet_DeltaTime_ImplicitCast, float CallFunc_Delay_Duration_ImplicitCast);
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};
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}
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