PalWorld-NetCrack/SDK/BP_AIAction_NPC_Relax_Wander_functions.cpp
2024-01-22 14:43:11 +08:00

663 lines
60 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C
// (None)
class UClass* UBP_AIAction_NPC_Relax_Wander_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_NPC_Relax_Wander_C");
return Clss;
}
// BP_AIAction_NPC_Relax_Wander_C BP_AIAction_NPC_Relax_Wander.Default__BP_AIAction_NPC_Relax_Wander_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_NPC_Relax_Wander_C* UBP_AIAction_NPC_Relax_Wander_C::GetDefaultObj()
{
static class UBP_AIAction_NPC_Relax_Wander_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_NPC_Relax_Wander_C*>(UBP_AIAction_NPC_Relax_Wander_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.OnStuck
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_NPC_Relax_Wander_C::OnStuck()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "OnStuck");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.Get Arrivable Location
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector V (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVector> PathPoints (Edit, BlueprintVisible)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetArrivableLocation_OutLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetArrivableLocation_OutDistance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetArrivableLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::Get_Arrivable_Location(const struct FVector& V, bool* Result, struct FVector* Location, const TArray<struct FVector>& PathPoints, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_GetArrivableLocation_OutLocation, float CallFunc_GetArrivableLocation_OutDistance, bool CallFunc_GetArrivableLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "Get Arrivable Location");
Params::UBP_AIAction_NPC_Relax_Wander_C_Get_Arrivable_Location_Params Parms{};
Parms.V = V;
Parms.PathPoints = PathPoints;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_GetArrivableLocation_OutLocation = CallFunc_GetArrivableLocation_OutLocation;
Parms.CallFunc_GetArrivableLocation_OutDistance = CallFunc_GetArrivableLocation_OutDistance;
Parms.CallFunc_GetArrivableLocation_ReturnValue = CallFunc_GetArrivableLocation_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
if (Location != nullptr)
*Location = std::move(Parms.Location);
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.TryGetTargetLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 TryCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsFind (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector TargetLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Index (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector V (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Get_Arrivable_Location_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Get_Arrivable_Location_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_SelectTargetNode_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_SelectTargetNode_index (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::TryGetTargetLocation(int32 TryCount, bool* Result, struct FVector* Location, bool IsFind, const struct FVector& TargetLocation, int32 Index, const struct FVector& V, bool Temp_bool_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_Get_Arrivable_Location_Result, const struct FVector& CallFunc_Get_Arrivable_Location_Location, bool CallFunc_GreaterEqual_IntInt_ReturnValue, int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_SelectTargetNode_Location, int32 CallFunc_SelectTargetNode_index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "TryGetTargetLocation");
Params::UBP_AIAction_NPC_Relax_Wander_C_TryGetTargetLocation_Params Parms{};
Parms.TryCount = TryCount;
Parms.IsFind = IsFind;
Parms.TargetLocation = TargetLocation;
Parms.Index = Index;
Parms.V = V;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_Get_Arrivable_Location_Result = CallFunc_Get_Arrivable_Location_Result;
Parms.CallFunc_Get_Arrivable_Location_Location = CallFunc_Get_Arrivable_Location_Location;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_SelectTargetNode_Location = CallFunc_SelectTargetNode_Location;
Parms.CallFunc_SelectTargetNode_index = CallFunc_SelectTargetNode_index;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
if (Location != nullptr)
*Location = std::move(Parms.Location);
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.SelectTargetNode
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Index (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SelectedIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<int32> IndexList (Edit, BlueprintVisible)
// double RadiusHalfLengthSq (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_VSize2DSquared_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_Subtract_Vector2DVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_VSize2DSquared_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::SelectTargetNode(struct FVector* Location, int32* Index, int32 SelectedIndex, const TArray<int32>& IndexList, double RadiusHalfLengthSq, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_RandomInteger_ReturnValue, int32 CallFunc_Array_Get_Item, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue, double CallFunc_VSize2DSquared_ReturnValue, const struct FVector& CallFunc_Array_Get_Item_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_1, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_2, int32 CallFunc_Array_Length_ReturnValue_2, const struct FVector2D& CallFunc_Subtract_Vector2DVector2D_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, double CallFunc_VSize2DSquared_ReturnValue_1, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "SelectTargetNode");
Params::UBP_AIAction_NPC_Relax_Wander_C_SelectTargetNode_Params Parms{};
Parms.SelectedIndex = SelectedIndex;
Parms.IndexList = IndexList;
Parms.RadiusHalfLengthSq = RadiusHalfLengthSq;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_MakeVector2D_ReturnValue = CallFunc_MakeVector2D_ReturnValue;
Parms.CallFunc_VSize2DSquared_ReturnValue = CallFunc_VSize2DSquared_ReturnValue;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
Parms.CallFunc_MakeVector2D_ReturnValue_1 = CallFunc_MakeVector2D_ReturnValue_1;
Parms.CallFunc_MakeVector2D_ReturnValue_2 = CallFunc_MakeVector2D_ReturnValue_2;
Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2;
Parms.CallFunc_Subtract_Vector2DVector2D_ReturnValue = CallFunc_Subtract_Vector2DVector2D_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_VSize2DSquared_ReturnValue_1 = CallFunc_VSize2DSquared_ReturnValue_1;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Location != nullptr)
*Location = std::move(Parms.Location);
if (Index != nullptr)
*Index = Parms.Index;
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.HasNearPoint
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<struct FVector> Nodes (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FVector Point (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::HasNearPoint(TArray<struct FVector>& Nodes, const struct FVector& Point, bool* Result, int32 CallFunc_Array_Length_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, const struct FVector& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "HasNearPoint");
Params::UBP_AIAction_NPC_Relax_Wander_C_HasNearPoint_Params Parms{};
Parms.Nodes = Nodes;
Parms.Point = Point;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.Create Inside Nodes
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SplitNum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVector> Nodes (Parm, OutParm)
// TArray<struct FVector> Results (Edit, BlueprintVisible)
// double RadiusSq (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double SplitNumHalf (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector V (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double X (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Y (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_VSizeSquared_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Square_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::Create_Inside_Nodes(double Radius, int32 SplitNum, TArray<struct FVector>* Nodes, const TArray<struct FVector>& Results, double RadiusSq, double SplitNumHalf, const struct FVector& V, double X, double Y, int32 Temp_int_Variable, double CallFunc_VSizeSquared_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Percent_IntInt_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue_1, int32 CallFunc_Multiply_IntInt_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue_2, bool CallFunc_LessEqual_IntInt_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Square_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_2, const struct FVector& CallFunc_MakeVector_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "Create Inside Nodes");
Params::UBP_AIAction_NPC_Relax_Wander_C_Create_Inside_Nodes_Params Parms{};
Parms.Radius = Radius;
Parms.SplitNum = SplitNum;
Parms.Results = Results;
Parms.RadiusSq = RadiusSq;
Parms.SplitNumHalf = SplitNumHalf;
Parms.V = V;
Parms.X = X;
Parms.Y = Y;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_VSizeSquared_ReturnValue = CallFunc_VSizeSquared_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue;
Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue_1 = CallFunc_Conv_IntToDouble_ReturnValue_1;
Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue_2 = CallFunc_Conv_IntToDouble_ReturnValue_2;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_Square_ReturnValue = CallFunc_Square_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_1 = CallFunc_Multiply_DoubleDouble_ReturnValue_1;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_2 = CallFunc_Multiply_DoubleDouble_ReturnValue_2;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue_1 = CallFunc_Subtract_DoubleDouble_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
if (Nodes != nullptr)
*Nodes = std::move(Parms.Nodes);
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.CreateCircumferenceNodes
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SplitNum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVector> Nodes (Parm, OutParm)
// TArray<struct FVector> Results (Edit, BlueprintVisible)
// double M (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double N_Sq (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double N (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double R_Sq (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double R (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double SplitNumHalf (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Square_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Square_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Sqrt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::CreateCircumferenceNodes(double Radius, int32 SplitNum, TArray<struct FVector>* Nodes, const TArray<struct FVector>& Results, double M, double N_Sq, double N, double R_Sq, double R, double SplitNumHalf, double CallFunc_Square_ReturnValue, double CallFunc_Square_ReturnValue_1, int32 Temp_int_Variable, double CallFunc_Conv_IntToDouble_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue_2, int32 CallFunc_Array_Add_ReturnValue_2, const struct FVector& CallFunc_MakeVector_ReturnValue_3, int32 CallFunc_Array_Add_ReturnValue_3, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Sqrt_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue_1, double CallFunc_Conv_IntToDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_2, double CallFunc_Multiply_DoubleDouble_ReturnValue_3, bool CallFunc_LessEqual_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "CreateCircumferenceNodes");
Params::UBP_AIAction_NPC_Relax_Wander_C_CreateCircumferenceNodes_Params Parms{};
Parms.Radius = Radius;
Parms.SplitNum = SplitNum;
Parms.Results = Results;
Parms.M = M;
Parms.N_Sq = N_Sq;
Parms.N = N;
Parms.R_Sq = R_Sq;
Parms.R = R;
Parms.SplitNumHalf = SplitNumHalf;
Parms.CallFunc_Square_ReturnValue = CallFunc_Square_ReturnValue;
Parms.CallFunc_Square_ReturnValue_1 = CallFunc_Square_ReturnValue_1;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_1 = CallFunc_Multiply_DoubleDouble_ReturnValue_1;
Parms.CallFunc_MakeVector_ReturnValue_2 = CallFunc_MakeVector_ReturnValue_2;
Parms.CallFunc_Array_Add_ReturnValue_2 = CallFunc_Array_Add_ReturnValue_2;
Parms.CallFunc_MakeVector_ReturnValue_3 = CallFunc_MakeVector_ReturnValue_3;
Parms.CallFunc_Array_Add_ReturnValue_3 = CallFunc_Array_Add_ReturnValue_3;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_Sqrt_ReturnValue = CallFunc_Sqrt_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue_1 = CallFunc_Subtract_DoubleDouble_ReturnValue_1;
Parms.CallFunc_Conv_IntToDouble_ReturnValue_1 = CallFunc_Conv_IntToDouble_ReturnValue_1;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_2 = CallFunc_Multiply_DoubleDouble_ReturnValue_2;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_3 = CallFunc_Multiply_DoubleDouble_ReturnValue_3;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Nodes != nullptr)
*Nodes = std::move(Parms.Nodes);
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.CreateNodes
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Center (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SplitNum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVector> Nodes (Parm, OutParm)
// TArray<struct FVector> Results (Edit, BlueprintVisible)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVector> CallFunc_Create_Inside_Nodes_Nodes (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVector> CallFunc_CreateCircumferenceNodes_Nodes (ReferenceParm)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasNearPoint_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasNearPoint_Result_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::CreateNodes(const struct FVector& Center, double Radius, int32 SplitNum, TArray<struct FVector>* Nodes, const TArray<struct FVector>& Results, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable, TArray<struct FVector>& CallFunc_Create_Inside_Nodes_Nodes, int32 CallFunc_Array_Length_ReturnValue, TArray<struct FVector>& CallFunc_CreateCircumferenceNodes_Nodes, bool CallFunc_Less_IntInt_ReturnValue, const struct FVector& CallFunc_Array_Get_Item, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_HasNearPoint_Result, int32 Temp_int_Array_Index_Variable_1, const struct FVector& CallFunc_Array_Get_Item_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, bool CallFunc_HasNearPoint_Result_1, int32 CallFunc_Array_Add_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "CreateNodes");
Params::UBP_AIAction_NPC_Relax_Wander_C_CreateNodes_Params Parms{};
Parms.Center = Center;
Parms.Radius = Radius;
Parms.SplitNum = SplitNum;
Parms.Results = Results;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Create_Inside_Nodes_Nodes = CallFunc_Create_Inside_Nodes_Nodes;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_CreateCircumferenceNodes_Nodes = CallFunc_CreateCircumferenceNodes_Nodes;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_HasNearPoint_Result = CallFunc_HasNearPoint_Result;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_HasNearPoint_Result_1 = CallFunc_HasNearPoint_Result_1;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
if (Nodes != nullptr)
*Nodes = std::move(Parms.Nodes);
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.OnTargetPointUpdateStart
// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector TargetLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Index (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector V (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkPoint K2Node_MakeStruct_F_NPC_PathWalkPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FF_NPC_PathWalkPoint>K2Node_MakeArray_Array (ReferenceParm)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkArray K2Node_MakeStruct_F_NPC_PathWalkArray (HasGetValueTypeHash)
// struct FF_NPC_PathWalkPoint K2Node_MakeStruct_F_NPC_PathWalkPoint_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FF_NPC_PathWalkPoint>K2Node_MakeArray_Array_1 (ReferenceParm)
// bool CallFunc_TryGetTargetLocation_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_TryGetTargetLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkArray K2Node_MakeStruct_F_NPC_PathWalkArray_1 (HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::OnTargetPointUpdateStart(const struct FVector& TargetLocation, int32 Index, const struct FVector& V, int32 CallFunc_RandomIntegerInRange_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, const struct FF_NPC_PathWalkPoint& K2Node_MakeStruct_F_NPC_PathWalkPoint, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, TArray<struct FF_NPC_PathWalkPoint>& K2Node_MakeArray_Array, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FF_NPC_PathWalkArray& K2Node_MakeStruct_F_NPC_PathWalkArray, const struct FF_NPC_PathWalkPoint& K2Node_MakeStruct_F_NPC_PathWalkPoint_1, TArray<struct FF_NPC_PathWalkPoint>& K2Node_MakeArray_Array_1, bool CallFunc_TryGetTargetLocation_Result, const struct FVector& CallFunc_TryGetTargetLocation_Location, const struct FF_NPC_PathWalkArray& K2Node_MakeStruct_F_NPC_PathWalkArray_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "OnTargetPointUpdateStart");
Params::UBP_AIAction_NPC_Relax_Wander_C_OnTargetPointUpdateStart_Params Parms{};
Parms.TargetLocation = TargetLocation;
Parms.Index = Index;
Parms.V = V;
Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.K2Node_MakeStruct_F_NPC_PathWalkPoint = K2Node_MakeStruct_F_NPC_PathWalkPoint;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_1 = CallFunc_Multiply_DoubleDouble_ReturnValue_1;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.K2Node_MakeStruct_F_NPC_PathWalkArray = K2Node_MakeStruct_F_NPC_PathWalkArray;
Parms.K2Node_MakeStruct_F_NPC_PathWalkPoint_1 = K2Node_MakeStruct_F_NPC_PathWalkPoint_1;
Parms.K2Node_MakeArray_Array_1 = K2Node_MakeArray_Array_1;
Parms.CallFunc_TryGetTargetLocation_Result = CallFunc_TryGetTargetLocation_Result;
Parms.CallFunc_TryGetTargetLocation_Location = CallFunc_TryGetTargetLocation_Location;
Parms.K2Node_MakeStruct_F_NPC_PathWalkArray_1 = K2Node_MakeStruct_F_NPC_PathWalkArray_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "ActionStart");
Params::UBP_AIAction_NPC_Relax_Wander_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_Wander.BP_AIAction_NPC_Relax_Wander_C.ExecuteUbergraph_BP_AIAction_NPC_Relax_Wander
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVector> CallFunc_CreateNodes_Nodes (ReferenceParm)
// double CallFunc_FMax_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_Wander_C::ExecuteUbergraph_BP_AIAction_NPC_Relax_Wander(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, int32 CallFunc_Max_ReturnValue, class AController* CallFunc_GetController_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, TArray<struct FVector>& CallFunc_CreateNodes_Nodes, double CallFunc_FMax_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_Wander_C", "ExecuteUbergraph_BP_AIAction_NPC_Relax_Wander");
Params::UBP_AIAction_NPC_Relax_Wander_C_ExecuteUbergraph_BP_AIAction_NPC_Relax_Wander_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
Parms.CallFunc_CreateNodes_Nodes = CallFunc_CreateNodes_Nodes;
Parms.CallFunc_FMax_ReturnValue = CallFunc_FMax_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}