PalWorld-NetCrack/SDK/BP_AIAction_NPC_Talking_classes.hpp
2024-01-22 14:43:11 +08:00

47 lines
4.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x40 (0x170 - 0x130)
// BlueprintGeneratedClass BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C
class UBP_AIAction_NPC_Talking_C : public UPalAIActionBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class AActor* TalkTarget; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool TurnEnd; // 0x140(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_1EAF[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AActor* SelfActor; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
double Timer; // 0x150(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsTalking; // 0x158(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_1EB2[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class AActor*> TalkingPlayers; // 0x160(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance)
static class UClass* StaticClass();
static class UBP_AIAction_NPC_Talking_C* GetDefaultObj();
void GetIsTalking(bool* IsTalking);
void UpdateTalkTarget(bool CallFunc_Array_IsEmpty_ReturnValue, int32 CallFunc_Array_LastIndex_ReturnValue, class AActor* CallFunc_Array_Get_Item, bool CallFunc_NotEqual_ObjectObject_ReturnValue);
void RemoveTalkActor(class AActor* TalkActor, bool CallFunc_Array_RemoveItem_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue);
void CheckTalkPlayers(const TArray<class AActor*>& RemovePlayers, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, bool CallFunc_Array_IsEmpty_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue_1, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Array_RemoveItem_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, class AActor* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_Array_IsEmpty_ReturnValue_2);
void AddTalkActor(class AActor* TalkActor, int32 CallFunc_Array_AddUnique_ReturnValue);
void OnTalkFinished();
void ActionStart(class APawn* ControlledPawn);
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
void ActionAbort(class APawn* ControlledPawn);
void ActionPause(class APawn* ControlledPawn);
void ExecuteUbergraph_BP_AIAction_NPC_Talking(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APawn* K2Node_Event_ControlledPawn_4, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, bool CallFunc_Greater_DoubleDouble_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue, double CallFunc_Greater_DoubleDouble_B_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast);
};
}