mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
47 lines
4.8 KiB
C++
47 lines
4.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x40 (0x170 - 0x130)
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// BlueprintGeneratedClass BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C
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class UBP_AIAction_NPC_Talking_C : public UPalAIActionBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class AActor* TalkTarget; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool TurnEnd; // 0x140(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1EAF[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class AActor* SelfActor; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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double Timer; // 0x150(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsTalking; // 0x158(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1EB2[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class AActor*> TalkingPlayers; // 0x160(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance)
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static class UClass* StaticClass();
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static class UBP_AIAction_NPC_Talking_C* GetDefaultObj();
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void GetIsTalking(bool* IsTalking);
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void UpdateTalkTarget(bool CallFunc_Array_IsEmpty_ReturnValue, int32 CallFunc_Array_LastIndex_ReturnValue, class AActor* CallFunc_Array_Get_Item, bool CallFunc_NotEqual_ObjectObject_ReturnValue);
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void RemoveTalkActor(class AActor* TalkActor, bool CallFunc_Array_RemoveItem_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue);
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void CheckTalkPlayers(const TArray<class AActor*>& RemovePlayers, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, bool CallFunc_Array_IsEmpty_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue_1, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Array_RemoveItem_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, class AActor* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_Array_IsEmpty_ReturnValue_2);
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void AddTalkActor(class AActor* TalkActor, int32 CallFunc_Array_AddUnique_ReturnValue);
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void OnTalkFinished();
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void ActionStart(class APawn* ControlledPawn);
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void ActionAbort(class APawn* ControlledPawn);
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void ActionPause(class APawn* ControlledPawn);
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void ExecuteUbergraph_BP_AIAction_NPC_Talking(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APawn* K2Node_Event_ControlledPawn_4, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, bool CallFunc_Greater_DoubleDouble_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue, double CallFunc_Greater_DoubleDouble_B_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast);
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};
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}
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