PalWorld-NetCrack/SDK/BP_AIAction_NPC_Talking_functions.cpp
2024-01-22 14:43:11 +08:00

388 lines
22 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C
// (None)
class UClass* UBP_AIAction_NPC_Talking_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_NPC_Talking_C");
return Clss;
}
// BP_AIAction_NPC_Talking_C BP_AIAction_NPC_Talking.Default__BP_AIAction_NPC_Talking_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_NPC_Talking_C* UBP_AIAction_NPC_Talking_C::GetDefaultObj()
{
static class UBP_AIAction_NPC_Talking_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_NPC_Talking_C*>(UBP_AIAction_NPC_Talking_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.GetIsTalking
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsTalking (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::GetIsTalking(bool* IsTalking)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "GetIsTalking");
Params::UBP_AIAction_NPC_Talking_C_GetIsTalking_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsTalking != nullptr)
*IsTalking = Parms.IsTalking;
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.UpdateTalkTarget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_LastIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::UpdateTalkTarget(bool CallFunc_Array_IsEmpty_ReturnValue, int32 CallFunc_Array_LastIndex_ReturnValue, class AActor* CallFunc_Array_Get_Item, bool CallFunc_NotEqual_ObjectObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "UpdateTalkTarget");
Params::UBP_AIAction_NPC_Talking_C_UpdateTalkTarget_Params Parms{};
Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue;
Parms.CallFunc_Array_LastIndex_ReturnValue = CallFunc_Array_LastIndex_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_NotEqual_ObjectObject_ReturnValue = CallFunc_NotEqual_ObjectObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.RemoveTalkActor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* TalkActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::RemoveTalkActor(class AActor* TalkActor, bool CallFunc_Array_RemoveItem_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "RemoveTalkActor");
Params::UBP_AIAction_NPC_Talking_C_RemoveTalkActor_Params Parms{};
Parms.TalkActor = TalkActor;
Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue;
Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.CheckTalkPlayers
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class AActor*> RemovePlayers (Edit, BlueprintVisible, DisableEditOnTemplate)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_IsEmpty_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_IsEmpty_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::CheckTalkPlayers(const TArray<class AActor*>& RemovePlayers, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, bool CallFunc_Array_IsEmpty_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue_1, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Array_RemoveItem_ReturnValue, int32 Temp_int_Loop_Counter_Variable_1, class AActor* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_Array_IsEmpty_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "CheckTalkPlayers");
Params::UBP_AIAction_NPC_Talking_C_CheckTalkPlayers_Params Parms{};
Parms.RemovePlayers = RemovePlayers;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue;
Parms.CallFunc_Array_IsEmpty_ReturnValue_1 = CallFunc_Array_IsEmpty_ReturnValue_1;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.CallFunc_Array_IsEmpty_ReturnValue_2 = CallFunc_Array_IsEmpty_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.AddTalkActor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* TalkActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::AddTalkActor(class AActor* TalkActor, int32 CallFunc_Array_AddUnique_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "AddTalkActor");
Params::UBP_AIAction_NPC_Talking_C_AddTalkActor_Params Parms{};
Parms.TalkActor = TalkActor;
Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.OnTalkFinished
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_NPC_Talking_C::OnTalkFinished()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "OnTalkFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionStart");
Params::UBP_AIAction_NPC_Talking_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionTick");
Params::UBP_AIAction_NPC_Talking_C_ActionTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionFinished");
Params::UBP_AIAction_NPC_Talking_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionAbort
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::ActionAbort(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionAbort");
Params::UBP_AIAction_NPC_Talking_C_ActionAbort_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ActionPause
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::ActionPause(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ActionPause");
Params::UBP_AIAction_NPC_Talking_C_ActionPause_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Talking.BP_AIAction_NPC_Talking_C.ExecuteUbergraph_BP_AIAction_NPC_Talking
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_InFanShap_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Greater_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Talking_C::ExecuteUbergraph_BP_AIAction_NPC_Talking(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APawn* K2Node_Event_ControlledPawn_4, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_InFanShap_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, bool CallFunc_Greater_DoubleDouble_ReturnValue, int32 CallFunc_Array_AddUnique_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue, double CallFunc_Greater_DoubleDouble_B_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Talking_C", "ExecuteUbergraph_BP_AIAction_NPC_Talking");
Params::UBP_AIAction_NPC_Talking_C_ExecuteUbergraph_BP_AIAction_NPC_Talking_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_InFanShap_ReturnValue = CallFunc_InFanShap_ReturnValue;
Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue;
Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_B_ImplicitCast = CallFunc_Greater_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}