mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
37 lines
3.5 KiB
C++
37 lines
3.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x30 (0x160 - 0x130)
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// BlueprintGeneratedClass BP_AIAction_NooseTrap.BP_AIAction_NooseTrap_C
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class UBP_AIAction_NooseTrap_C : public UPalAIActionBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class AActor* TrapActor; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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struct FVector DeadVelocity; // 0x140(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UPalActionBase* PlayedAction; // 0x158(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_NooseTrap_C* GetDefaultObj();
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void ActionStart(class APawn* ControlledPawn);
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void ActionResume(class APawn* ControlledPawn);
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void ActionAbort(class APawn* ControlledPawn);
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void ActionPause(class APawn* ControlledPawn);
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ExecuteUbergraph_BP_AIAction_NooseTrap(int32 EntryPoint, int32 CallFunc_RandomInteger_ReturnValue, class APawn* K2Node_Event_ControlledPawn_5, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class APalCharacter* CallFunc_GetCharacter_ReturnValue, int32 CallFunc_RandomInteger_ReturnValue_1, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_1, bool CallFunc_IsDead_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_2, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_3, class UBP_ActionNooseTrap_C* K2Node_DynamicCast_AsBP_Action_Noose_Trap, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetWorldVelocity_ByDeadEnd_Velocity, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_4, class APalCharacter* CallFunc_GetCharacter_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsDead_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue_6);
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};
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}
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