mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
329 lines
15 KiB
C++
329 lines
15 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C
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// (None)
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class UClass* UBP_AIAction_OtomoDefault_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AIAction_OtomoDefault_C");
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return Clss;
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}
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// BP_AIAction_OtomoDefault_C BP_AIAction_OtomoDefault.Default__BP_AIAction_OtomoDefault_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AIAction_OtomoDefault_C* UBP_AIAction_OtomoDefault_C::GetDefaultObj()
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{
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static class UBP_AIAction_OtomoDefault_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AIAction_OtomoDefault_C*>(UBP_AIAction_OtomoDefault_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionComposite
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UClass* Class (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_OtomoDefault_C::SetActionComposite(class UClass* Class, class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue, class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionComposite");
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Params::UBP_AIAction_OtomoDefault_C_SetActionComposite_Params Parms{};
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Parms.Class = Class;
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Parms.CallFunc_GetOwnerComponent_ReturnValue = CallFunc_GetOwnerComponent_ReturnValue;
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Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetAction
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UClass* Class (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_OtomoDefault_C::SetAction(class UClass* Class, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue, class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetAction");
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Params::UBP_AIAction_OtomoDefault_C_SetAction_Params Parms{};
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Parms.Class = Class;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_GetOwnerComponent_ReturnValue = CallFunc_GetOwnerComponent_ReturnValue;
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Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionCombat
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_MonsterAIController_Otomo_C*K2Node_DynamicCast_AsBP_Monster_AIController_Otomo (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionCombatBase* CallFunc_SetCombatAction_AIAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterMovementComponent*K2Node_DynamicCast_AsPal_Character_Movement_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_OtomoDefault_C::SetActionCombat(class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class ABP_MonsterAIController_Otomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_Otomo, bool K2Node_DynamicCast_bSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAIActionCombatBase* CallFunc_SetCombatAction_AIAction, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, class UPalCharacterMovementComponent* K2Node_DynamicCast_AsPal_Character_Movement_Component, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionCombat");
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Params::UBP_AIAction_OtomoDefault_C_SetActionCombat_Params Parms{};
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
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Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Otomo = K2Node_DynamicCast_AsBP_Monster_AIController_Otomo;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_SetCombatAction_AIAction = CallFunc_SetCombatAction_AIAction;
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Parms.CallFunc_GetMovementComponent_ReturnValue = CallFunc_GetMovementComponent_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_Character_Movement_Component = K2Node_DynamicCast_AsPal_Character_Movement_Component;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionBaseCampWork
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_AIAction_OtomoDefault_C::SetActionBaseCampWork()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionBaseCampWork");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionWork
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_AIAction_OtomoDefault_C::SetActionWork()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionWork");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionFollowTrainer
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_AIAction_OtomoDefault_C::SetActionFollowTrainer()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionFollowTrainer");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.ShouldSetCombatAction
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* Trainer (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalOtomoHolderComponentBase*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EPalOtomoPalOrderType CallFunc_GetOtomoOrder_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GetBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBP_AIAction_OtomoDefault_C::ShouldSetCombatAction(class APalCharacter* Trainer, class AController* CallFunc_GetController_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalOtomoHolderComponentBase* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, enum class EPalOtomoPalOrderType CallFunc_GetOtomoOrder_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "ShouldSetCombatAction");
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Params::UBP_AIAction_OtomoDefault_C_ShouldSetCombatAction_Params Parms{};
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Parms.Trainer = Trainer;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_GetPalPlayerController_ReturnValue = CallFunc_GetPalPlayerController_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_GetOtomoOrder_ReturnValue = CallFunc_GetOtomoOrder_ReturnValue;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
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Parms.CallFunc_GetBattleMode_ReturnValue = CallFunc_GetBattleMode_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoCombatAction
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void UBP_AIAction_OtomoDefault_C::SetOtomoCombatAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoCombatAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoFollowAction
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void UBP_AIAction_OtomoDefault_C::SetOtomoFollowAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoFollowAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoWorkAction
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void UBP_AIAction_OtomoDefault_C::SetOtomoWorkAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoWorkAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoBaseCampAction
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void UBP_AIAction_OtomoDefault_C::SetOtomoBaseCampAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoBaseCampAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.ExecuteUbergraph_BP_AIAction_OtomoDefault
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_OtomoDefault_C::ExecuteUbergraph_BP_AIAction_OtomoDefault(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "ExecuteUbergraph_BP_AIAction_OtomoDefault");
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Params::UBP_AIAction_OtomoDefault_C_ExecuteUbergraph_BP_AIAction_OtomoDefault_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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