PalWorld-NetCrack/SDK/BP_AIAction_OtomoFollow_classes.hpp
2024-01-22 14:43:11 +08:00

81 lines
30 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xD4 (0x204 - 0x130)
// BlueprintGeneratedClass BP_AIAction_OtomoFollow.BP_AIAction_OtomoFollow_C
class UBP_AIAction_OtomoFollow_C : public UPalAIActionBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class APalCharacter* Trainer; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class APawn* SelfActor; // 0x140(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool IsMoveMode; // 0x148(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3336[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector Destination; // 0x150(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CurrentMoveSpeedRate; // 0x168(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UPalCharacterMovementComponent* Movement; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
double TempDeltaTime; // 0x178(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
enum class EOtomoFollowState FollowState; // 0x180(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3337[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
double FolowEndDistance; // 0x188(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector DelayedDestination; // 0x190(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double DefaultMaxSpeed; // 0x1A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double ConstMaxSpeedRateVsPlayer; // 0x1B0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CurrentSpeedVsPlayer; // 0x1B8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsTurnMode; // 0x1C0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3338[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
double SprintSpeedVsPlayer; // 0x1C8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double DelayedTrainerYawDegree; // 0x1D0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double WarpTimer; // 0x1D8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector PreSelfLocation; // 0x1E0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool JumpAble; // 0x1F8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool PlayerDelayJumpAble; // 0x1F9(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsForceFitGoal; // 0x1FA(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3339[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
float TargetLocationDistanceForward; // 0x1FC(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float TargetLocationDistanceRight; // 0x200(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_AIAction_OtomoFollow_C* GetDefaultObj();
void GetFollowSpeedFromController(double* FollowSpeed, class AController* CallFunc_GetController_ReturnValue, class ABP_MonsterAIController_Otomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_Otomo, bool K2Node_DynamicCast_bSuccess);
void GetFollowInterpolatedPosFromController(struct FVector* FollowInterpolatedPos, class AController* CallFunc_GetController_ReturnValue, class ABP_MonsterAIController_Otomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_Otomo, bool K2Node_DynamicCast_bSuccess);
void TryGetTrainer(class APalCharacter** Trainer, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue);
void ForwardRayCheckJump(bool* DoJump, const struct FVector& MovementVelocityNormal, double SelfHeightOffset, const struct FVector& RayStartPos, const struct FVector& StartPos2, const struct FVector& HitPoint, const struct FVector& FrontVector, double HeighLength, double FrontLength, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, TArray<class AActor*>& Temp_object_Variable, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Vector_Down_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Vector_Up_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class UCapsuleComponent* K2Node_DynamicCast_AsCapsule_Collision, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_2, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_VSizeSquared_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_Vector_Up_ReturnValue_1, const struct FVector& CallFunc_Vector_Down_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_3, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_2, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, TArray<class AActor*>& Temp_object_Variable_1, TArray<class AActor*>& Temp_object_Variable_2, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, const struct FVector& CallFunc_Normal_ReturnValue_1, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_4, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_5, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_4, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_4, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_2, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_2, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_5, bool CallFunc_IsJumpDisabled_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_1, bool CallFunc_LineTraceSingle_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_2, bool CallFunc_BreakHitResult_bInitialOverlap_2, float CallFunc_BreakHitResult_Time_2, float CallFunc_BreakHitResult_Distance_2, const struct FVector& CallFunc_BreakHitResult_Location_2, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_2, const struct FVector& CallFunc_BreakHitResult_Normal_2, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_2, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_2, class AActor* CallFunc_BreakHitResult_HitActor_2, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_2, class FName CallFunc_BreakHitResult_HitBoneName_2, class FName CallFunc_BreakHitResult_BoneName_2, int32 CallFunc_BreakHitResult_HitItem_2, int32 CallFunc_BreakHitResult_ElementIndex_2, int32 CallFunc_BreakHitResult_FaceIndex_2, const struct FVector& CallFunc_BreakHitResult_TraceStart_2, const struct FVector& CallFunc_BreakHitResult_TraceEnd_2, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast);
void SetInitialValue(const struct FVector& CallFunc_GetFollowInterpolatedPosFromController_FollowInterpolatedPos, double CallFunc_GetFollowSpeedFromController_FollowSpeed, const struct FVector& CallFunc_GetFollowInterpolatedPosFromController_FollowInterpolatedPos_1, const struct FVector& CallFunc_GetVelocity_ReturnValue, double CallFunc_VSize_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue);
void PlayerCameraCheck(bool* InCamera, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, bool CallFunc_InFanShap_PlayerCamera_ReturnValue);
void DoWarpNearPlayer(double Dist, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, float CallFunc_GetRadius_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, double CallFunc_Add_DoubleDouble_B_ImplicitCast);
void TryWarpToPlayer(const struct FVector& TempSelfLocation, double StackFarDistance, double WarpStartTime, double TempDistanceSqr, double TooFarDistance, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_PlayerCameraCheck_InCamera, double CallFunc_Vector_Distance_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_3, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, double CallFunc_Vector_DistanceSquared_ReturnValue);
void DelayTrainerYaw(double TempAngle, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, const struct FRotator& CallFunc_GetCameraRotator_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue_1, const struct FVector& CallFunc_GetRightVector_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue, float CallFunc_AngleBetweenVector_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, float CallFunc_MakeRotator_Yaw_ImplicitCast, double K2Node_VariableSet_tempAngle_ImplicitCast);
void GetTargetLocationInAim(struct FVector* Location, const struct FVector& SideTarget, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_GetRightVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, TArray<class AActor*>& Temp_object_Variable, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_4, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector2D& CallFunc_Conv_VectorToVector2D_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, const struct FVector2D& CallFunc_Conv_VectorToVector2D_ReturnValue_1, double CallFunc_DotProduct2D_ReturnValue, double CallFunc_CrossProduct2D_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue);
void GetTargetLocationInHighSpeed(struct FVector* Location, TArray<class AActor*>& Temp_object_Variable, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FVector& CallFunc_GetRightVector_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_3, float CallFunc_MakeRotator_Yaw_ImplicitCast);
void GetTargetLocationInWalk(struct FVector* Location, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, float CallFunc_GetRadius_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_CutVectorByLength_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, double CallFunc_Add_DoubleDouble_B_ImplicitCast, float CallFunc_CutVectorByLength_length_ImplicitCast);
void ChangeStateByRange(double DistanceToDelayedDistination, double ParallelEndDistance, double ParallelStartDistance, bool SpeedMoveFlag, double DistanceToPlayer, double ApproachStartDistance, double FollowEndDistance, double DistanceToDistination, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Vector_Distance2D_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, double CallFunc_Vector_Distance2D_ReturnValue_1, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, bool CallFunc_LessEqual_DoubleDouble_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, bool K2Node_SwitchEnum_CmpSuccess, double CallFunc_Vector_Distance2D_ReturnValue_2);
void TargetPosition_2(bool Debug, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, const struct FVector& CallFunc_GetTargetLocationInAim_Location, const struct FVector& CallFunc_GetTargetLocationInHighSpeed_Location, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsAiming_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsShooting_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue);
void Speed_Control(double DeltaTime, double ApproachPlayerSpeedDistance, double ApproachMaxSpeedDistance, double TargetSpeed, double Acceleration, double DistanceToDelayed, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, float CallFunc_GetDefaultRunSpeed_ReturnValue, double CallFunc_VSizeXY_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetWalkSpeedMultiplier_speed_ImplicitCast);
void OnFail_1EB8A4B348D9F7922741CD9438D88086(enum class EPathFollowingResult MovementResult);
void OnSuccess_1EB8A4B348D9F7922741CD9438D88086(enum class EPathFollowingResult MovementResult);
void OnFail_F8B4E13F434B182E285FEEA53BAAED7C(enum class EPathFollowingResult MovementResult);
void OnSuccess_F8B4E13F434B182E285FEEA53BAAED7C(enum class EPathFollowingResult MovementResult);
void ActionStart(class APawn* ControlledPawn);
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
void ActionPause(class APawn* ControlledPawn);
void ActionResume(class APawn* ControlledPawn);
void PlayerJumpEvent(class UPalCharacterMovementComponent* Component);
void ActionAbort(class APawn* ControlledPawn);
void ExecuteUbergraph_BP_AIAction_OtomoFollow(int32 EntryPoint, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, enum class EPathFollowingResult Temp_byte_Variable, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class APawn* K2Node_Event_ControlledPawn_5, class APawn* K2Node_Event_ControlledPawn_4, float K2Node_Event_DeltaSeconds, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_2, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, enum class EPawnActionResult K2Node_Event_WithResult, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class UPalCharacterMovementComponent* K2Node_DynamicCast_AsPal_Character_Movement_Component, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_ActionIsEmpty_ReturnValue, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_4, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_5, class APawn* K2Node_Event_ControlledPawn_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_3, const struct FVector& CallFunc_VLerp_ReturnValue, float CallFunc_GetDefaultRunSpeed_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_4, bool CallFunc_Less_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_Divide_DoubleDouble_ReturnValue_1, bool CallFunc_IsNearTwoActor_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, float CallFunc_AngleBetweenVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, bool CallFunc_Greater_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_3, class AController* CallFunc_GetController_ReturnValue_2, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_6, bool CallFunc_BooleanOR_ReturnValue, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess_1, const struct FRotator& CallFunc_GetCameraRotator_ReturnValue, bool CallFunc_IsValid_ReturnValue_7, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_5, float CallFunc_GetRadius_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_8, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class AController* CallFunc_GetController_ReturnValue_3, class ABP_MonsterAIController_Otomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_Otomo, bool K2Node_DynamicCast_bSuccess_2, enum class EPathFollowingResult Temp_byte_Variable_1, class UPalCharacterMovementComponent* K2Node_CustomEvent_component, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_6, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_IsValid_ReturnValue_9, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_7, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_8, class APalCharacter* CallFunc_TryGetTrainer_Trainer, class APawn* K2Node_Event_ControlledPawn, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_VLerp_Alpha_ImplicitCast, double K2Node_VariableSet_DefaultMaxSpeed_ImplicitCast, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, double CallFunc_Divide_DoubleDouble_A_ImplicitCast, float CallFunc_SetWalkSpeedMultiplier_speed_ImplicitCast, double CallFunc_Divide_DoubleDouble_A_ImplicitCast_1, float CallFunc_GeneralTurn_DeltaTime_ImplicitCast, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, double K2Node_VariableSet_DelayedTrainerYawDegree_ImplicitCast, float CallFunc_Delay_Duration_ImplicitCast);
};
}