PalWorld-NetCrack/SDK/BP_AIAction_Sleep_functions.cpp
2024-01-22 14:43:11 +08:00

184 lines
9.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_Sleep.BP_AIAction_Sleep_C
// (None)
class UClass* UBP_AIAction_Sleep_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_Sleep_C");
return Clss;
}
// BP_AIAction_Sleep_C BP_AIAction_Sleep.Default__BP_AIAction_Sleep_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_Sleep_C* UBP_AIAction_Sleep_C::GetDefaultObj()
{
static class UBP_AIAction_Sleep_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_Sleep_C*>(UBP_AIAction_Sleep_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.OnDamageDelegate_¤ÙóÈ_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalDamageResult DamageResult (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UBP_AIAction_Sleep_C::OnDamageDelegate______0(const struct FPalDamageResult& DamageResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Sleep_C", "OnDamageDelegate_¤ÙóÈ_0");
Params::UBP_AIAction_Sleep_C_OnDamageDelegate______0_Params Parms{};
Parms.DamageResult = DamageResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Sleep_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Sleep_C", "ActionStart");
Params::UBP_AIAction_Sleep_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.OnAllActionFinishDelegate_¤ÙóÈ_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalActionComponent* ActionComponent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Sleep_C::OnAllActionFinishDelegate______0(class UPalActionComponent* ActionComponent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Sleep_C", "OnAllActionFinishDelegate_¤ÙóÈ_0");
Params::UBP_AIAction_Sleep_C_OnAllActionFinishDelegate______0_Params Parms{};
Parms.ActionComponent = ActionComponent;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Sleep_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Sleep_C", "ActionFinished");
Params::UBP_AIAction_Sleep_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ExecuteUbergraph_BP_AIAction_Sleep
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_PlayActionByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_Convert_FloatToFixedPoint64_ReturnValue (NoDestructor)
// struct FPalDamageResult K2Node_CustomEvent_DamageResult (NoDestructor)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_GetMP_ReturnValue (NoDestructor)
// struct FFixedPoint64 CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue (NoDestructor)
// class UPalActionComponent* K2Node_CustomEvent_actionComponent (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Sleep_C::ExecuteUbergraph_BP_AIAction_Sleep(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FFixedPoint64& CallFunc_Convert_FloatToFixedPoint64_ReturnValue, const struct FPalDamageResult& K2Node_CustomEvent_DamageResult, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, const struct FFixedPoint64& CallFunc_GetMP_ReturnValue, const struct FFixedPoint64& CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue, class UPalActionComponent* K2Node_CustomEvent_actionComponent, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_3, class APalCharacter* CallFunc_GetCharacter_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Sleep_C", "ExecuteUbergraph_BP_AIAction_Sleep");
Params::UBP_AIAction_Sleep_C_ExecuteUbergraph_BP_AIAction_Sleep_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_PlayActionByType_ReturnValue = CallFunc_PlayActionByType_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_Convert_FloatToFixedPoint64_ReturnValue = CallFunc_Convert_FloatToFixedPoint64_ReturnValue;
Parms.K2Node_CustomEvent_DamageResult = K2Node_CustomEvent_DamageResult;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.CallFunc_GetMP_ReturnValue = CallFunc_GetMP_ReturnValue;
Parms.CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue = CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue;
Parms.K2Node_CustomEvent_actionComponent = K2Node_CustomEvent_actionComponent;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3;
Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}