mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
79 lines
5.2 KiB
C++
79 lines
5.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x50 (0x50 - 0x0)
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// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.OnDamageDelegate_¤ÙóÈ_0
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struct UBP_AIAction_Sleep_C_OnDamageDelegate______0_Params
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{
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public:
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struct FPalDamageResult DamageResult; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ActionStart
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struct UBP_AIAction_Sleep_C_ActionStart_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.OnAllActionFinishDelegate_¤ÙóÈ_0
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struct UBP_AIAction_Sleep_C_OnAllActionFinishDelegate______0_Params
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{
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public:
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class UPalActionComponent* ActionComponent; // 0x0(0x8)(ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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// 0x9 (0x9 - 0x0)
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// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ActionFinished
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struct UBP_AIAction_Sleep_C_ActionFinished_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0xE0 (0xE0 - 0x0)
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// Function BP_AIAction_Sleep.BP_AIAction_Sleep_C.ExecuteUbergraph_BP_AIAction_Sleep
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struct UBP_AIAction_Sleep_C_ExecuteUbergraph_BP_AIAction_Sleep_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x4(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2EC7[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalActionBase* CallFunc_PlayActionByType_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1; // 0x20(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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struct FFixedPoint64 CallFunc_Convert_FloatToFixedPoint64_ReturnValue; // 0x30(0x8)(NoDestructor)
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struct FPalDamageResult K2Node_CustomEvent_DamageResult; // 0x38(0x50)(NoDestructor)
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class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x88(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x90(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn_1; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2; // 0xA0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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struct FFixedPoint64 CallFunc_GetMP_ReturnValue; // 0xA8(0x8)(NoDestructor)
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struct FFixedPoint64 CallFunc_Multiply_FixedPoint64FixedPoint64_ReturnValue; // 0xB0(0x8)(NoDestructor)
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class UPalActionComponent* K2Node_CustomEvent_actionComponent; // 0xB8(0x8)(ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EPawnActionResult K2Node_Event_WithResult; // 0xC8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2ECA[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_3; // 0xD0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* CallFunc_GetCharacter_ReturnValue; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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