PalWorld-NetCrack/SDK/BP_AIAction_SpawnItemBase_functions.cpp
2024-01-22 14:43:11 +08:00

558 lines
36 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C
// (None)
class UClass* UBP_AIAction_SpawnItemBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_SpawnItemBase_C");
return Clss;
}
// BP_AIAction_SpawnItemBase_C BP_AIAction_SpawnItemBase.Default__BP_AIAction_SpawnItemBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_SpawnItemBase_C* UBP_AIAction_SpawnItemBase_C::GetDefaultObj()
{
static class UBP_AIAction_SpawnItemBase_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_SpawnItemBase_C*>(UBP_AIAction_SpawnItemBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.OnActionNotify_Proc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName Notify (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_NameName_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::OnActionNotify_Proc(class FName Notify, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_EqualEqual_NameName_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "OnActionNotify_Proc");
Params::UBP_AIAction_SpawnItemBase_C_OnActionNotify_Proc_Params Parms{};
Parms.Notify = Notify;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue;
Parms.CallFunc_EqualEqual_NameName_ReturnValue_1 = CallFunc_EqualEqual_NameName_ReturnValue_1;
Parms.CallFunc_EqualEqual_NameName_ReturnValue_2 = CallFunc_EqualEqual_NameName_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.IsActionRunning
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::IsActionRunning(bool* IsRunning, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "IsActionRunning");
Params::UBP_AIAction_SpawnItemBase_C_IsActionRunning_Params Parms{};
Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item = K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
if (IsRunning != nullptr)
*IsRunning = Parms.IsRunning;
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.SpawnItem
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector SpawnLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue_1 (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue_2 (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue_3 (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotFromX_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FRotator CallFunc_ComposeRotators_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_GetForwardVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::SpawnItem(const struct FVector& SpawnLocation, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FTransform& CallFunc_GetTransform_ReturnValue_1, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue_1, const struct FTransform& CallFunc_GetTransform_ReturnValue_2, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, const struct FVector& CallFunc_BreakTransform_Location_2, const struct FRotator& CallFunc_BreakTransform_Rotation_2, const struct FVector& CallFunc_BreakTransform_Scale_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item_1, bool CallFunc_IsValid_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue_3, const struct FVector& CallFunc_BreakTransform_Location_3, const struct FRotator& CallFunc_BreakTransform_Rotation_3, const struct FVector& CallFunc_BreakTransform_Scale_3, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FRotator& CallFunc_MakeRotFromX_ReturnValue, const struct FRotator& CallFunc_ComposeRotators_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "SpawnItem");
Params::UBP_AIAction_SpawnItemBase_C_SpawnItem_Params Parms{};
Parms.SpawnLocation = SpawnLocation;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
Parms.CallFunc_GetTransform_ReturnValue_1 = CallFunc_GetTransform_ReturnValue_1;
Parms.CallFunc_GreaterGreater_VectorRotator_ReturnValue = CallFunc_GreaterGreater_VectorRotator_ReturnValue;
Parms.CallFunc_BreakTransform_Location_1 = CallFunc_BreakTransform_Location_1;
Parms.CallFunc_BreakTransform_Rotation_1 = CallFunc_BreakTransform_Rotation_1;
Parms.CallFunc_BreakTransform_Scale_1 = CallFunc_BreakTransform_Scale_1;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_ReturnValue_1 = CallFunc_Conv_FloatToVector_ReturnValue_1;
Parms.CallFunc_GreaterGreater_VectorRotator_ReturnValue_1 = CallFunc_GreaterGreater_VectorRotator_ReturnValue_1;
Parms.CallFunc_GetTransform_ReturnValue_2 = CallFunc_GetTransform_ReturnValue_2;
Parms.CallFunc_GetStatusInstance_Status_Collect_Item = CallFunc_GetStatusInstance_Status_Collect_Item;
Parms.CallFunc_BreakTransform_Location_2 = CallFunc_BreakTransform_Location_2;
Parms.CallFunc_BreakTransform_Rotation_2 = CallFunc_BreakTransform_Rotation_2;
Parms.CallFunc_BreakTransform_Scale_2 = CallFunc_BreakTransform_Scale_2;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_GetStatusInstance_Status_Collect_Item_1 = CallFunc_GetStatusInstance_Status_Collect_Item_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetTransform_ReturnValue_3 = CallFunc_GetTransform_ReturnValue_3;
Parms.CallFunc_BreakTransform_Location_3 = CallFunc_BreakTransform_Location_3;
Parms.CallFunc_BreakTransform_Rotation_3 = CallFunc_BreakTransform_Rotation_3;
Parms.CallFunc_BreakTransform_Scale_3 = CallFunc_BreakTransform_Scale_3;
Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_MakeRotFromX_ReturnValue = CallFunc_MakeRotFromX_ReturnValue;
Parms.CallFunc_ComposeRotators_ReturnValue = CallFunc_ComposeRotators_ReturnValue;
Parms.CallFunc_GetForwardVector_ReturnValue_1 = CallFunc_GetForwardVector_ReturnValue_1;
Parms.CallFunc_Multiply_VectorVector_ReturnValue_1 = CallFunc_Multiply_VectorVector_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.AbortProc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::AbortProc(class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "AbortProc");
Params::UBP_AIAction_SpawnItemBase_C_AbortProc_Params Parms{};
Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue;
Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item = K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.CanSpawnItem
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CanSpawnItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBP_AIAction_SpawnItemBase_C::CanSpawnItem(class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, bool CallFunc_CanSpawnItem_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "CanSpawnItem");
Params::UBP_AIAction_SpawnItemBase_C_CanSpawnItem_Params Parms{};
Parms.CallFunc_GetStatusInstance_Status_Collect_Item = CallFunc_GetStatusInstance_Status_Collect_Item;
Parms.CallFunc_CanSpawnItem_ReturnValue = CallFunc_CanSpawnItem_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.GetStatusInstance
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UPalStatusCollectItem* Status_Collect_Item (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalStatusBase* CallFunc_GetExecutionStatus_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStatusCollectItem* K2Node_DynamicCast_AsPal_Status_Collect_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::GetStatusInstance(class UPalStatusCollectItem** Status_Collect_Item, class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalStatusBase* CallFunc_GetExecutionStatus_ReturnValue, class UPalStatusCollectItem* K2Node_DynamicCast_AsPal_Status_Collect_Item, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "GetStatusInstance");
Params::UBP_AIAction_SpawnItemBase_C_GetStatusInstance_Params Parms{};
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetExecutionStatus_ReturnValue = CallFunc_GetExecutionStatus_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Status_Collect_Item = K2Node_DynamicCast_AsPal_Status_Collect_Item;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Status_Collect_Item != nullptr)
*Status_Collect_Item = Parms.Status_Collect_Item;
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.SetMoveFlag
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::SetMoveFlag(bool IsActive, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "SetMoveFlag");
Params::UBP_AIAction_SpawnItemBase_C_SetMoveFlag_Params Parms{};
Parms.IsActive = IsActive;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.Setup
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalStaticItemIdAndNum CallFunc_GetCollectItemInfo_ReturnValue (ConstParm, NoDestructor)
void UBP_AIAction_SpawnItemBase_C::Setup(class UObject* Object, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, const struct FPalStaticItemIdAndNum& CallFunc_GetCollectItemInfo_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "Setup");
Params::UBP_AIAction_SpawnItemBase_C_Setup_Params Parms{};
Parms.Object = Object;
Parms.CallFunc_GetStatusInstance_Status_Collect_Item = CallFunc_GetStatusInstance_Status_Collect_Item;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetCollectItemInfo_ReturnValue = CallFunc_GetCollectItemInfo_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ActionStart");
Params::UBP_AIAction_SpawnItemBase_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ActionAbort
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::ActionAbort(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ActionAbort");
Params::UBP_AIAction_SpawnItemBase_C_ActionAbort_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ActionFinished");
Params::UBP_AIAction_SpawnItemBase_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ActionTick");
Params::UBP_AIAction_SpawnItemBase_C_ActionTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.OnAbort
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_SpawnItemBase_C::OnAbort()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "OnAbort");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.OnActionNotify
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalActionBase* Action (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::OnActionNotify(class UPalActionBase* Action, class FName NotifyName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "OnActionNotify");
Params::UBP_AIAction_SpawnItemBase_C_OnActionNotify_Params Parms{};
Parms.Action = Action;
Parms.NotifyName = NotifyName;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.OnCompleteItemSpawn
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_SpawnItemBase_C::OnCompleteItemSpawn()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "OnCompleteItemSpawn");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.PlaySpawnItemAction
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_SpawnItemBase_C::PlaySpawnItemAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "PlaySpawnItemAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C.ExecuteUbergraph_BP_AIAction_SpawnItemBase
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CanSpawnItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* K2Node_CustomEvent_action (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsActionRunning_IsRunning (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_PlayAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SpawnItemBase_C::ExecuteUbergraph_BP_AIAction_SpawnItemBase(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_CanSpawnItem_ReturnValue, class UPalActionBase* K2Node_CustomEvent_action, class FName K2Node_CustomEvent_NotifyName, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsActionRunning_IsRunning, bool CallFunc_PlayAction_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SpawnItemBase_C", "ExecuteUbergraph_BP_AIAction_SpawnItemBase");
Params::UBP_AIAction_SpawnItemBase_C_ExecuteUbergraph_BP_AIAction_SpawnItemBase_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.CallFunc_CanSpawnItem_ReturnValue = CallFunc_CanSpawnItem_ReturnValue;
Parms.K2Node_CustomEvent_action = K2Node_CustomEvent_action;
Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName;
Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue;
Parms.CallFunc_IsActionRunning_IsRunning = CallFunc_IsActionRunning_IsRunning;
Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue;
Parms.CallFunc_GetActionComponent_ReturnValue_1 = CallFunc_GetActionComponent_ReturnValue_1;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
UObject::ProcessEvent(Func, &Parms);
}
}