mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
117 lines
9.6 KiB
C++
117 lines
9.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x50 (0x50 - 0x0)
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// Function BP_AIAction_TurnAndEscape.BP_AIAction_TurnAndEscape_C.OnSquadMemberDeadEvent
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struct UBP_AIAction_TurnAndEscape_C_OnSquadMemberDeadEvent_Params
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{
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public:
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struct FPalDeadInfo DeadInbfo; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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};
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// 0x18 (0x18 - 0x0)
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// Function BP_AIAction_TurnAndEscape.BP_AIAction_TurnAndEscape_C.SoundEvent
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struct UBP_AIAction_TurnAndEscape_C_SoundEvent_Params
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{
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public:
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struct FVector EmitLocation; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x9 (0x9 - 0x0)
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// Function BP_AIAction_TurnAndEscape.BP_AIAction_TurnAndEscape_C.Setup
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struct UBP_AIAction_TurnAndEscape_C_Setup_Params
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{
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public:
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class AActor* TargetActor; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue; // 0x8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0xC (0xC - 0x0)
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// Function BP_AIAction_TurnAndEscape.BP_AIAction_TurnAndEscape_C.ActionTick
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struct UBP_AIAction_TurnAndEscape_C_ActionTick_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_TurnAndEscape.BP_AIAction_TurnAndEscape_C.ActionStart
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struct UBP_AIAction_TurnAndEscape_C_ActionStart_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_TurnAndEscape.BP_AIAction_TurnAndEscape_C.ActionResume
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struct UBP_AIAction_TurnAndEscape_C_ActionResume_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x154 (0x154 - 0x0)
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// Function BP_AIAction_TurnAndEscape.BP_AIAction_TurnAndEscape_C.ExecuteUbergraph_BP_AIAction_TurnAndEscape
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struct UBP_AIAction_TurnAndEscape_C_ExecuteUbergraph_BP_AIAction_TurnAndEscape_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1735[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_1; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1739[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class APawn* K2Node_Event_ControlledPawn_2; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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float K2Node_Event_DeltaSeconds; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_173A[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x40(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_InFanShap_ReturnValue; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_173C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class APawn* K2Node_Event_ControlledPawn_1; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_2; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue_2; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_3; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x70(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class UPalActionBase* CallFunc_PlayAction_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_4; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue_3; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_2; // 0x90(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_5; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue_4; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_3; // 0xA8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_ActionIsEmpty_ReturnValue; // 0xB0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1743[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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double CallFunc_BreakVector_X; // 0xB8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_BreakVector_Y; // 0xC0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_BreakVector_Z; // 0xC8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_6; // 0xD0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue_5; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_4; // 0xE0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_ActionIsEmpty_ReturnValue_1; // 0xE8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1747[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0xF0(0x50)(NoDestructor)
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class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x140(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn; // 0x148(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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float CallFunc_Delay_Duration_ImplicitCast; // 0x150(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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