mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
48 lines
5.0 KiB
C++
48 lines
5.0 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x69 (0x1C1 - 0x158)
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// BlueprintGeneratedClass BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C
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class UBP_AIAction_Visitor_TravelToBaseCamp_C : public UBP_AIAction_CanCombatBase_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FVector BaseCampLocation; // 0x160(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool DashMode; // 0x178(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2C97[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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FMulticastInlineDelegateProperty_ OnArrivedTargetPoint; // 0x180(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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struct FVector PrevLocation; // 0x190(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double StuckElapsedTime; // 0x1A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnStuck; // 0x1B0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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bool IsStuck; // 0x1C0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_Visitor_TravelToBaseCamp_C* GetDefaultObj();
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void Tick_Move_to_Base_Camp(class AActor* ControlledPawn, float DeltaTime, const struct FVector& TempCampToSelf, bool CallFunc_Not_PreBool_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_InFanShap_TargetLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_1, double CallFunc_Add_DoubleDouble_B_ImplicitCast);
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void SoundEvent(const struct FVector& EmitLocation);
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void Fun_Damage_AIResponse(const struct FPalDamageResult& DamageResult, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue);
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void SightCheckAndResponse(enum class EPalAIResponseType Current, bool OverrideIsDamage, bool* ChangeNextAction);
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void ActionStart(class APawn* ControlledPawn);
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ActionAbort(class APawn* ControlledPawn);
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void ActionPause(class APawn* ControlledPawn);
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void ActionResume(class APawn* ControlledPawn);
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void ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_4, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue, class APawn* K2Node_Event_ControlledPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* K2Node_Event_ControlledPawn_5, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue);
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void OnStuck__DelegateSignature();
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void OnArrivedTargetPoint__DelegateSignature();
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};
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}
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