mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C
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// (None)
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class UClass* IBP_AIController_Interface_Invader_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AIController_Interface_Invader_C");
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return Clss;
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}
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// BP_AIController_Interface_Invader_C BP_AIController_Interface_Invader.Default__BP_AIController_Interface_Invader_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class IBP_AIController_Interface_Invader_C* IBP_AIController_Interface_Invader_C::GetDefaultObj()
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{
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static class IBP_AIController_Interface_Invader_C* Default = nullptr;
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if (!Default)
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Default = static_cast<IBP_AIController_Interface_Invader_C*>(IBP_AIController_Interface_Invader_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C.BindOnInvaderArrivedDelegate
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// FDelegateProperty_ Event (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void IBP_AIController_Interface_Invader_C::BindOnInvaderArrivedDelegate(FDelegateProperty_ Event)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIController_Interface_Invader_C", "BindOnInvaderArrivedDelegate");
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Params::IBP_AIController_Interface_Invader_C_BindOnInvaderArrivedDelegate_Params Parms{};
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Parms.Event = Event;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C.OnInvaderArrived
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void IBP_AIController_Interface_Invader_C::OnInvaderArrived()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIController_Interface_Invader_C", "OnInvaderArrived");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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