mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
31 lines
1.5 KiB
C++
31 lines
1.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x68 - 0x58)
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// BlueprintGeneratedClass BP_AINPC_CombatGunState_FireMove_FlameThrower.BP_AINPC_CombatGunState_FireMove_FlameThrower_C
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class UBP_AINPC_CombatGunState_FireMove_FlameThrower_C : public UBP_AINPC_CombatGunState_AimMove_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x58(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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double Timer; // 0x60(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AINPC_CombatGunState_FireMove_FlameThrower_C* GetDefaultObj();
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void StateEnter();
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void StateExit();
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void ExecuteUbergraph_BP_AINPC_CombatGunState_FireMove_FlameThrower(int32 EntryPoint, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1, float CallFunc_GetRandomMoveTimeMin_ReturnValue);
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};
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}
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