PalWorld-NetCrack/SDK/BP_AINPC_CombatGunState_FireMove_Shotgun_parameters.hpp
2024-01-22 14:43:11 +08:00

30 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x38 (0x38 - 0x0)
// Function BP_AINPC_CombatGunState_FireMove_Shotgun.BP_AINPC_CombatGunState_FireMove_Shotgun_C.MoveDIrectionWorldSpace
struct UBP_AINPC_CombatGunState_FireMove_Shotgun_C_MoveDIrectionWorldSpace_Params
{
public:
struct FVector Direction; // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_GetActorForwardVector_ReturnValue; // 0x20(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}