mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
45 lines
3.5 KiB
C++
45 lines
3.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x168 (0x168 - 0x0)
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// Function BP_AINPC_CombatGunState_Reload.BP_AINPC_CombatGunState_Reload_C.ExecuteUbergraph_BP_AINPC_CombatGunState_Reload
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struct UBP_AINPC_CombatGunState_Reload_C_ExecuteUbergraph_BP_AINPC_CombatGunState_Reload_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2FBE[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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float CallFunc_GetReloadTime_ReturnValue; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2FBF[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_MakeVector_ReturnValue; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue; // 0x40(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2FC0[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0x50(0xE0)(None)
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class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0x130(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x138(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1; // 0x140(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AActor* CallFunc_GetTargetActor_TargetActor; // 0x148(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2; // 0x150(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_2; // 0x158(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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double CallFunc_MakeVector_X_ImplicitCast; // 0x160(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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