PalWorld-NetCrack/SDK/BP_AINPC_CombatGunState_Reload_parameters.hpp
2024-01-22 14:43:11 +08:00

45 lines
3.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x168 (0x168 - 0x0)
// Function BP_AINPC_CombatGunState_Reload.BP_AINPC_CombatGunState_Reload_C.ExecuteUbergraph_BP_AINPC_CombatGunState_Reload
struct UBP_AINPC_CombatGunState_Reload_C_ExecuteUbergraph_BP_AINPC_CombatGunState_Reload_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FBE[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
float CallFunc_GetReloadTime_ReturnValue; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FBF[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_MakeVector_ReturnValue; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue; // 0x40(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FC0[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0x50(0xE0)(None)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0x130(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x138(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1; // 0x140(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AActor* CallFunc_GetTargetActor_TargetActor; // 0x148(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2; // 0x150(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_2; // 0x158(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
double CallFunc_MakeVector_X_ImplicitCast; // 0x160(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}