PalWorld-NetCrack/SDK/BP_AINPC_CombatMeleeState_StepAttack_classes.hpp
2024-01-22 14:43:11 +08:00

30 lines
1.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xF (0x40 - 0x31)
// BlueprintGeneratedClass BP_AINPC_CombatMeleeState_StepAttack.BP_AINPC_CombatMeleeState_StepAttack_C
class UBP_AINPC_CombatMeleeState_StepAttack_C : public UBP_AINPC_CombatState_Base_C
{
public:
uint8 Pad_3009[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x38(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_AINPC_CombatMeleeState_StepAttack_C* GetDefaultObj();
void StateEnter();
void ExecuteUbergraph_BP_AINPC_CombatMeleeState_StepAttack(int32 EntryPoint, class AActor* CallFunc_GetTargetActor_TargetActor, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* CallFunc_GetSelfActor_SelfActor);
};
}