mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
38 lines
2.4 KiB
C++
38 lines
2.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x128 (0x128 - 0x0)
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// Function BP_AINPC_CombatMeleeState_StepAttack.BP_AINPC_CombatMeleeState_StepAttack_C.ExecuteUbergraph_BP_AINPC_CombatMeleeState_StepAttack
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struct UBP_AINPC_CombatMeleeState_StepAttack_C_ExecuteUbergraph_BP_AINPC_CombatMeleeState_StepAttack_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2FFA[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class AActor* CallFunc_GetTargetActor_TargetActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x10(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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uint8 Pad_3003[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0x20(0xE0)(None)
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class UPalActionComponent* CallFunc_GetBodyActionComponentRef_ActionComp; // 0x100(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1; // 0x108(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x110(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x120(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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