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https://github.com/swordbluesword/PalWorld-NetCrack.git
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159 lines
11 KiB
C++
159 lines
11 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C
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// (None)
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class UClass* UBP_AINPC_Combat_CommonState_BackStep_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AINPC_Combat_CommonState_BackStep_C");
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return Clss;
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}
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// BP_AINPC_Combat_CommonState_BackStep_C BP_AINPC_Combat_CommonState_BackStep.Default__BP_AINPC_Combat_CommonState_BackStep_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AINPC_Combat_CommonState_BackStep_C* UBP_AINPC_Combat_CommonState_BackStep_C::GetDefaultObj()
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{
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static class UBP_AINPC_Combat_CommonState_BackStep_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AINPC_Combat_CommonState_BackStep_C*>(UBP_AINPC_Combat_CommonState_BackStep_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.StateEnter
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_AINPC_Combat_CommonState_BackStep_C::StateEnter()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "StateEnter");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.StateTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AINPC_Combat_CommonState_BackStep_C::StateTick(float DeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "StateTick");
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Params::UBP_AINPC_Combat_CommonState_BackStep_C_StateTick_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetSelfActor_SelfActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetSelfActor_SelfActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetTargetActor_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetSelfActor_SelfActor_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetTargetActor_TargetActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetSelfActor_SelfActor_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetSelfActor_SelfActor_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetTargetActor_TargetActor_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetTargetActor_TargetActor_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AINPC_Combat_CommonState_BackStep_C::ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep(int32 EntryPoint, class APalCharacter* CallFunc_GetSelfActor_SelfActor, class APalCharacter* CallFunc_GetSelfActor_SelfActor_1, class AActor* CallFunc_GetTargetActor_TargetActor, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class APalCharacter* CallFunc_GetSelfActor_SelfActor_2, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue, class AActor* CallFunc_GetTargetActor_TargetActor_1, const struct FVector& CallFunc_Normal_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, const struct FVector& CallFunc_MakeVector_ReturnValue_1, class APalCharacter* CallFunc_GetSelfActor_SelfActor_3, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetSelfActor_SelfActor_4, class AActor* CallFunc_GetTargetActor_TargetActor_2, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class AActor* CallFunc_GetTargetActor_TargetActor_3)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep");
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Params::UBP_AINPC_Combat_CommonState_BackStep_C_ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetSelfActor_SelfActor = CallFunc_GetSelfActor_SelfActor;
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Parms.CallFunc_GetSelfActor_SelfActor_1 = CallFunc_GetSelfActor_SelfActor_1;
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Parms.CallFunc_GetTargetActor_TargetActor = CallFunc_GetTargetActor_TargetActor;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
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Parms.CallFunc_GetSelfActor_SelfActor_2 = CallFunc_GetSelfActor_SelfActor_2;
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Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
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Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
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Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_GetTargetActor_TargetActor_1 = CallFunc_GetTargetActor_TargetActor_1;
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Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
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Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
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Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
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Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
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Parms.CallFunc_GetSelfActor_SelfActor_3 = CallFunc_GetSelfActor_SelfActor_3;
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Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
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Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
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Parms.CallFunc_GetSelfActor_SelfActor_4 = CallFunc_GetSelfActor_SelfActor_4;
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Parms.CallFunc_GetTargetActor_TargetActor_2 = CallFunc_GetTargetActor_TargetActor_2;
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Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
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Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
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Parms.CallFunc_GetTargetActor_TargetActor_3 = CallFunc_GetTargetActor_TargetActor_3;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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