mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
61 lines
5.4 KiB
C++
61 lines
5.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x4 (0x4 - 0x0)
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// Function BP_AINPC_Combat_CommonState_BackwardTurn.BP_AINPC_Combat_CommonState_BackwardTurn_C.StateTick
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struct UBP_AINPC_Combat_CommonState_BackwardTurn_C_StateTick_Params
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{
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public:
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float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x108 (0x108 - 0x0)
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// Function BP_AINPC_Combat_CommonState_BackwardTurn.BP_AINPC_Combat_CommonState_BackwardTurn_C.ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackwardTurn
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struct UBP_AINPC_Combat_CommonState_BackwardTurn_C_ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackwardTurn_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3047[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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float K2Node_Event_DeltaTime; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_304B[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AActor* CallFunc_GetTargetActor_TargetActor; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1; // 0x30(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_1; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalShooterComponent* CallFunc_GetShooterComponent_ShooterComp; // 0x48(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_GetActorRightVector_ReturnValue; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_GetActorForwardVector_ReturnValue; // 0x68(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_Multiply_VectorFloat_ReturnValue; // 0x80(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UPalShooterComponent* CallFunc_GetShooterComponent_ShooterComp_1; // 0x98(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_RandomIntegerInRange_ReturnValue; // 0xA0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_304F[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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double CallFunc_Multiply_IntFloat_ReturnValue; // 0xA8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0xB0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_Multiply_VectorFloat_ReturnValue_1; // 0xB8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0xD0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* CallFunc_GetSelfActor_SelfActor_1; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue; // 0xF0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* CallFunc_GetSelfActor_SelfActor_2; // 0xF8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x100(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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