PalWorld-NetCrack/SDK/BP_AINPC_Combat_CommonState_MoveToTarget_functions.cpp
2024-01-22 14:43:11 +08:00

151 lines
8.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AINPC_Combat_CommonState_MoveToTarget.BP_AINPC_Combat_CommonState_MoveToTarget_C
// (None)
class UClass* UBP_AINPC_Combat_CommonState_MoveToTarget_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AINPC_Combat_CommonState_MoveToTarget_C");
return Clss;
}
// BP_AINPC_Combat_CommonState_MoveToTarget_C BP_AINPC_Combat_CommonState_MoveToTarget.Default__BP_AINPC_Combat_CommonState_MoveToTarget_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AINPC_Combat_CommonState_MoveToTarget_C* UBP_AINPC_Combat_CommonState_MoveToTarget_C::GetDefaultObj()
{
static class UBP_AINPC_Combat_CommonState_MoveToTarget_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AINPC_Combat_CommonState_MoveToTarget_C*>(UBP_AINPC_Combat_CommonState_MoveToTarget_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AINPC_Combat_CommonState_MoveToTarget.BP_AINPC_Combat_CommonState_MoveToTarget_C.StateEnter
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_AINPC_Combat_CommonState_MoveToTarget_C::StateEnter()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_Combat_CommonState_MoveToTarget_C", "StateEnter");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AINPC_Combat_CommonState_MoveToTarget.BP_AINPC_Combat_CommonState_MoveToTarget_C.StateTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AINPC_Combat_CommonState_MoveToTarget_C::StateTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_Combat_CommonState_MoveToTarget_C", "StateTick");
Params::UBP_AINPC_Combat_CommonState_MoveToTarget_C_StateTick_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AINPC_Combat_CommonState_MoveToTarget.BP_AINPC_Combat_CommonState_MoveToTarget_C.StateExit
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_AINPC_Combat_CommonState_MoveToTarget_C::StateExit()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_Combat_CommonState_MoveToTarget_C", "StateExit");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AINPC_Combat_CommonState_MoveToTarget.BP_AINPC_Combat_CommonState_MoveToTarget_C.ExecuteUbergraph_BP_AINPC_Combat_CommonState_MoveToTarget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// bool CallFunc_MoveToTarget_IsNearTarget (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetMovementComponentRef_Movement (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetMovementComponentRef_Movement_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetMovementComponentRef_Movement_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsMovingOnGround_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_NPC_CombatBase_C*CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetMovementComponentRef_Movement_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_AINPC_Combat_CommonState_MoveToTarget_C::ExecuteUbergraph_BP_AINPC_Combat_CommonState_MoveToTarget(int32 EntryPoint, float K2Node_Event_DeltaTime, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat, bool CallFunc_MoveToTarget_IsNearTarget, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1, class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2, class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_1, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3, class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_2, bool CallFunc_IsMovingOnGround_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue, class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4, bool CallFunc_BooleanAND_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_Combat_CommonState_MoveToTarget_C", "ExecuteUbergraph_BP_AINPC_Combat_CommonState_MoveToTarget");
Params::UBP_AINPC_Combat_CommonState_MoveToTarget_C_ExecuteUbergraph_BP_AINPC_Combat_CommonState_MoveToTarget_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat;
Parms.CallFunc_MoveToTarget_IsNearTarget = CallFunc_MoveToTarget_IsNearTarget;
Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1;
Parms.CallFunc_GetMovementComponentRef_Movement = CallFunc_GetMovementComponentRef_Movement;
Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2;
Parms.CallFunc_GetMovementComponentRef_Movement_1 = CallFunc_GetMovementComponentRef_Movement_1;
Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3;
Parms.CallFunc_GetMovementComponentRef_Movement_2 = CallFunc_GetMovementComponentRef_Movement_2;
Parms.CallFunc_IsMovingOnGround_ReturnValue = CallFunc_IsMovingOnGround_ReturnValue;
Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue;
Parms.CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4 = CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_GetMovementComponentRef_Movement_3 = CallFunc_GetMovementComponentRef_Movement_3;
UObject::ProcessEvent(Func, &Parms);
}
}