PalWorld-NetCrack/SDK/BP_ActionCommonWork_functions.cpp
2024-01-22 14:43:11 +08:00

136 lines
7.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ActionCommonWork.BP_ActionCommonWork_C
// (None)
class UClass* UBP_ActionCommonWork_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ActionCommonWork_C");
return Clss;
}
// BP_ActionCommonWork_C BP_ActionCommonWork.Default__BP_ActionCommonWork_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ActionCommonWork_C* UBP_ActionCommonWork_C::GetDefaultObj()
{
static class UBP_ActionCommonWork_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ActionCommonWork_C*>(UBP_ActionCommonWork_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ActionCommonWork.BP_ActionCommonWork_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionCommonWork_C::OnEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionCommonWork_C", "OnEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionCommonWork.BP_ActionCommonWork_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionCommonWork_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionCommonWork_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionCommonWork.BP_ActionCommonWork_C.ExecuteUbergraph_BP_ActionCommonWork
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_DecreaseFullStomachRate_Work_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerController* K2Node_DynamicCast_AsPlayer_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionCommonWork_C::ExecuteUbergraph_BP_ActionCommonWork(int32 EntryPoint, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FName CallFunc_DecreaseFullStomachRate_Work_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue_1, FDelegateProperty_ Temp_delegate_Variable, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1, bool K2Node_DynamicCast_bSuccess_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, int32 CallFunc_PostEvent_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionCommonWork_C", "ExecuteUbergraph_BP_ActionCommonWork");
Params::UBP_ActionCommonWork_C_ExecuteUbergraph_BP_ActionCommonWork_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_struct_Variable = Temp_struct_Variable;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_DecreaseFullStomachRate_Work_ReturnValue = CallFunc_DecreaseFullStomachRate_Work_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
Parms.K2Node_DynamicCast_AsPlayer_Controller = K2Node_DynamicCast_AsPlayer_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.Temp_delegate_Variable = Temp_delegate_Variable;
Parms.K2Node_DynamicCast_AsPlayer_Controller_1 = K2Node_DynamicCast_AsPlayer_Controller_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}