PalWorld-NetCrack/SDK/BP_ActionResuscitation_functions.cpp
2024-01-22 14:43:11 +08:00

242 lines
16 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ActionResuscitation.BP_ActionResuscitation_C
// (None)
class UClass* UBP_ActionResuscitation_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ActionResuscitation_C");
return Clss;
}
// BP_ActionResuscitation_C BP_ActionResuscitation.Default__BP_ActionResuscitation_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ActionResuscitation_C* UBP_ActionResuscitation_C::GetDefaultObj()
{
static class UBP_ActionResuscitation_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ActionResuscitation_C*>(UBP_ActionResuscitation_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ActionResuscitation.BP_ActionResuscitation_C.FlagControll
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsDisable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_BoolToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionResuscitation_C::FlagControll(bool IsDisable, bool CallFunc_Not_PreBool_ReturnValue, float CallFunc_Conv_BoolToFloat_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionResuscitation_C", "FlagControll");
Params::UBP_ActionResuscitation_C_FlagControll_Params Parms{};
Parms.IsDisable = IsDisable;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Conv_BoolToFloat_ReturnValue = CallFunc_Conv_BoolToFloat_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionResuscitation.BP_ActionResuscitation_C.TickAction
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionResuscitation_C::TickAction(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionResuscitation_C", "TickAction");
Params::UBP_ActionResuscitation_C_TickAction_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionResuscitation.BP_ActionResuscitation_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionResuscitation_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionResuscitation_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionResuscitation.BP_ActionResuscitation_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionResuscitation_C::OnEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionResuscitation_C", "OnEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionResuscitation.BP_ActionResuscitation_C.OnRescueUpdate
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionResuscitation_C::OnRescueUpdate()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionResuscitation_C", "OnRescueUpdate");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionResuscitation.BP_ActionResuscitation_C.ExecuteUbergraph_BP_ActionResuscitation
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetActionTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetActionTarget_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetActionTarget_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// bool CallFunc_K2_IsValidTimerHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWBP_GameOver_Rescue_C* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetActionTarget_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsLocalControlActorOrPalmi_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalInteractComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalNetworkCharacterStatusOperationComponent*CallFunc_GetCharacterStatusOperation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_VariableSet_Timer_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionResuscitation_C::ExecuteUbergraph_BP_ActionResuscitation(int32 EntryPoint, class AActor* CallFunc_GetActionTarget_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, float K2Node_Event_DeltaTime, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_2, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_K2_IsValidTimerHandle_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class UWBP_GameOver_Rescue_C* CallFunc_SpawnObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class AActor* CallFunc_GetActionTarget_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsLocalControlActorOrPalmi_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UPalInteractComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, bool CallFunc_BooleanOR_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue_1, class APalNetworkTransmitter* CallFunc_GetNetworkTransmitter_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1, class UPalNetworkCharacterStatusOperationComponent* CallFunc_GetCharacterStatusOperation_ReturnValue, double CallFunc_Subtract_DoubleDouble_B_ImplicitCast, double K2Node_VariableSet_Timer_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionResuscitation_C", "ExecuteUbergraph_BP_ActionResuscitation");
Params::UBP_ActionResuscitation_C_ExecuteUbergraph_BP_ActionResuscitation_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetActionTarget_ReturnValue = CallFunc_GetActionTarget_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_GetActionTarget_ReturnValue_1 = CallFunc_GetActionTarget_ReturnValue_1;
Parms.CallFunc_GetActionTarget_ReturnValue_2 = CallFunc_GetActionTarget_ReturnValue_2;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.CallFunc_K2_IsValidTimerHandle_ReturnValue = CallFunc_K2_IsValidTimerHandle_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_GetActionTarget_ReturnValue_3 = CallFunc_GetActionTarget_ReturnValue_3;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_IsLocalControlActorOrPalmi_ReturnValue = CallFunc_IsLocalControlActorOrPalmi_ReturnValue;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.CallFunc_GetPalmi_ReturnValue_1 = CallFunc_GetPalmi_ReturnValue_1;
Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_GetCurrentAction_ReturnValue_1 = CallFunc_GetCurrentAction_ReturnValue_1;
Parms.CallFunc_GetNetworkTransmitter_ReturnValue = CallFunc_GetNetworkTransmitter_ReturnValue;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = CallFunc_EqualEqual_ObjectObject_ReturnValue_1;
Parms.CallFunc_GetCharacterStatusOperation_ReturnValue = CallFunc_GetCharacterStatusOperation_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_B_ImplicitCast = CallFunc_Subtract_DoubleDouble_B_ImplicitCast;
Parms.K2Node_VariableSet_Timer_ImplicitCast = K2Node_VariableSet_Timer_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}