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https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
30 lines
1.6 KiB
C++
30 lines
1.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x148 - 0x138)
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// BlueprintGeneratedClass BP_ActionTurnToTarget.BP_ActionTurnToTarget_C
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class UBP_ActionTurnToTarget_C : public UPalActionBase
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{
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public:
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uint8 Pad_18C2[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_ActionTurnToTarget_C* GetDefaultObj();
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void TickAction(float DeltaTime);
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void ExecuteUbergraph_BP_ActionTurnToTarget(int32 EntryPoint, class AActor* CallFunc_GetActionTarget_ReturnValue, float K2Node_Event_DeltaTime, class AActor* CallFunc_GetActionTarget_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_3, bool CallFunc_IsNearTwoPoint_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, bool CallFunc_InFanShap_ReturnValue);
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};
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}
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