mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
134 lines
7.3 KiB
C++
134 lines
7.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_ActionWatering_Player.BP_ActionWatering_Player_C
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// (None)
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class UClass* UBP_ActionWatering_Player_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_ActionWatering_Player_C");
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return Clss;
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}
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// BP_ActionWatering_Player_C BP_ActionWatering_Player.Default__BP_ActionWatering_Player_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_ActionWatering_Player_C* UBP_ActionWatering_Player_C::GetDefaultObj()
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{
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static class UBP_ActionWatering_Player_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_ActionWatering_Player_C*>(UBP_ActionWatering_Player_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_ActionWatering_Player.BP_ActionWatering_Player_C.OnBeginAction
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_ActionWatering_Player_C::OnBeginAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_ActionWatering_Player_C", "OnBeginAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ActionWatering_Player.BP_ActionWatering_Player_C.OnEndAction
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_ActionWatering_Player_C::OnEndAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_ActionWatering_Player_C", "OnEndAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ActionWatering_Player.BP_ActionWatering_Player_C.ExecuteUbergraph_BP_ActionWatering_Player
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UAnimMontage* CallFunc_FindMontage_Montage (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_FindMontage_Exist (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_WateringCan_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class USkeletalMeshComponent* CallFunc_GetMainMeshByActor_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* K2Node_DynamicCast_AsPlayer_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_ActionWatering_Player_C::ExecuteUbergraph_BP_ActionWatering_Player(int32 EntryPoint, class UAnimMontage* CallFunc_FindMontage_Montage, bool CallFunc_FindMontage_Exist, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_WateringCan_C* CallFunc_FinishSpawningActor_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class USkeletalMeshComponent* CallFunc_GetMainMeshByActor_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class AController* CallFunc_GetController_ReturnValue_1, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_ActionWatering_Player_C", "ExecuteUbergraph_BP_ActionWatering_Player");
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Params::UBP_ActionWatering_Player_C_ExecuteUbergraph_BP_ActionWatering_Player_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_FindMontage_Montage = CallFunc_FindMontage_Montage;
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Parms.CallFunc_FindMontage_Exist = CallFunc_FindMontage_Exist;
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Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
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Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
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Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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Parms.CallFunc_GetMainMeshByActor_ReturnValue = CallFunc_GetMainMeshByActor_ReturnValue;
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Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.K2Node_DynamicCast_AsPlayer_Controller = K2Node_DynamicCast_AsPlayer_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
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Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
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Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
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Parms.K2Node_DynamicCast_AsPlayer_Controller_1 = K2Node_DynamicCast_AsPlayer_Controller_1;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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