PalWorld-NetCrack/SDK/BP_Action_NPC_HasPropMonoMotion_functions.cpp
2024-01-22 14:43:11 +08:00

116 lines
4.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C
// (None)
class UClass* UBP_Action_NPC_HasPropMonoMotion_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Action_NPC_HasPropMonoMotion_C");
return Clss;
}
// BP_Action_NPC_HasPropMonoMotion_C BP_Action_NPC_HasPropMonoMotion.Default__BP_Action_NPC_HasPropMonoMotion_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Action_NPC_HasPropMonoMotion_C* UBP_Action_NPC_HasPropMonoMotion_C::GetDefaultObj()
{
static class UBP_Action_NPC_HasPropMonoMotion_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Action_NPC_HasPropMonoMotion_C*>(UBP_Action_NPC_HasPropMonoMotion_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_NPC_HasPropMonoMotion_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_HasPropMonoMotion_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Action_NPC_HasPropMonoMotion_C::OnEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_HasPropMonoMotion_C", "OnEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C.ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_Prop_Base_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
void UBP_Action_NPC_HasPropMonoMotion_C::ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Prop_Base_C* CallFunc_FinishSpawningActor_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Action_NPC_HasPropMonoMotion_C", "ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion");
Params::UBP_Action_NPC_HasPropMonoMotion_C_ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
Parms.CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult = CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult;
UObject::ProcessEvent(Func, &Parms);
}
}