mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
116 lines
4.9 KiB
C++
116 lines
4.9 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
// BlueprintGeneratedClass BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C
|
|
// (None)
|
|
|
|
class UClass* UBP_Action_NPC_HasPropMonoMotion_C::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BP_Action_NPC_HasPropMonoMotion_C");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BP_Action_NPC_HasPropMonoMotion_C BP_Action_NPC_HasPropMonoMotion.Default__BP_Action_NPC_HasPropMonoMotion_C
|
|
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
|
|
|
|
class UBP_Action_NPC_HasPropMonoMotion_C* UBP_Action_NPC_HasPropMonoMotion_C::GetDefaultObj()
|
|
{
|
|
static class UBP_Action_NPC_HasPropMonoMotion_C* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBP_Action_NPC_HasPropMonoMotion_C*>(UBP_Action_NPC_HasPropMonoMotion_C::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C.OnBeginAction
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_Action_NPC_HasPropMonoMotion_C::OnBeginAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_NPC_HasPropMonoMotion_C", "OnBeginAction");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C.OnEndAction
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_Action_NPC_HasPropMonoMotion_C::OnEndAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_NPC_HasPropMonoMotion_C", "OnEndAction");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_NPC_HasPropMonoMotion.BP_Action_NPC_HasPropMonoMotion_C.ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class ABP_Prop_Base_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FHitResult CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
|
|
void UBP_Action_NPC_HasPropMonoMotion_C::ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Prop_Base_C* CallFunc_FinishSpawningActor_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_NPC_HasPropMonoMotion_C", "ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion");
|
|
|
|
Params::UBP_Action_NPC_HasPropMonoMotion_C_ExecuteUbergraph_BP_Action_NPC_HasPropMonoMotion_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
|
|
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
|
|
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
|
|
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
|
|
Parms.CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult = CallFunc_K2_SetRelativeLocationAndRotation_SweepHitResult;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|