mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
36 lines
2.7 KiB
C++
36 lines
2.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x148 - 0x138)
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// BlueprintGeneratedClass BP_Action_NPC_Reload.BP_Action_NPC_Reload_C
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class UBP_Action_NPC_Reload_C : public UPalActionBase
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{
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public:
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uint8 Pad_2FCA[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_Action_NPC_Reload_C* GetDefaultObj();
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void OnNotifyEnd_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName);
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void OnNotifyBegin_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName);
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void OnInterrupted_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName);
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void OnBlendOut_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName);
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void OnCompleted_570932B749CF5A9A1DB665947E5643C9(class FName NotifyName);
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void OnBeginAction();
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void OnEndAction();
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void ExecuteUbergraph_BP_Action_NPC_Reload(int32 EntryPoint, class FName K2Node_CustomEvent_NotifyName_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName Temp_name_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FWeaponAnimationInfo& CallFunc_GetCurrentWeaponAnimationInfo_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_GetActionVelocity_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, float CallFunc_Delay_Duration_ImplicitCast);
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};
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}
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