mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x30 - 0x30)
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// BlueprintGeneratedClass BP_AnimNotifyState_DisableFootIK.BP_AnimNotifyState_DisableFootIK_C
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class UBP_AnimNotifyState_DisableFootIK_C : public UAnimNotifyState
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{
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public:
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static class UClass* StaticClass();
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static class UBP_AnimNotifyState_DisableFootIK_C* GetDefaultObj();
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bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue);
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bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UPalFootIKComponent* CallFunc_GetComponentByClass_ReturnValue);
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class FString GetNotifyName();
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};
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}
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