PalWorld-NetCrack/SDK/BP_AnimNotifyState_HiddenWeapon_classes.hpp
2024-01-22 14:43:11 +08:00

29 lines
1.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x30 - 0x30)
// BlueprintGeneratedClass BP_AnimNotifyState_HiddenWeapon.BP_AnimNotifyState_HiddenWeapon_C
class UBP_AnimNotifyState_HiddenWeapon_C : public UAnimNotifyState
{
public:
static class UClass* StaticClass();
static class UBP_AnimNotifyState_HiddenWeapon_C* GetDefaultObj();
class FString GetNotifyName();
bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, const class FString& CallFunc_GetObjectName_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_IsValid_ReturnValue);
bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, const class FString& CallFunc_GetObjectName_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_IsValid_ReturnValue);
};
}