mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
// BlueprintGeneratedClass BP_AxeBase.BP_AxeBase_C
|
|
// (Actor)
|
|
|
|
class UClass* ABP_AxeBase_C::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BP_AxeBase_C");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BP_AxeBase_C BP_AxeBase.Default__BP_AxeBase_C
|
|
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
|
|
|
|
class ABP_AxeBase_C* ABP_AxeBase_C::GetDefaultObj()
|
|
{
|
|
static class ABP_AxeBase_C* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<ABP_AxeBase_C*>(ABP_AxeBase_C::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function BP_AxeBase.BP_AxeBase_C.GetLeftHandTransform
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTransform CallFunc_GetLeftHandTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
struct FTransform ABP_AxeBase_C::GetLeftHandTransform(const struct FTransform& CallFunc_GetLeftHandTransform_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AxeBase_C", "GetLeftHandTransform");
|
|
|
|
Params::ABP_AxeBase_C_GetLeftHandTransform_Params Parms{};
|
|
|
|
Parms.CallFunc_GetLeftHandTransform_ReturnValue = CallFunc_GetLeftHandTransform_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|